Writing Prompt: The Last Gamble

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"The Last Gamble"

The world as we know it changed when dungeons and a towering structure appeared, bringing devastation and monsters that nearly ended humanity. Yet hope emerged through the "Tower of Trials," which had over 100 floors and allowed ordinary people who entered it to  awaken powers:  skills and quirks. Skills served to either complement/potentiate an individual's quirk or offered the chance to potentiate the abilities of others for an even greater group effect. So, like something straight out of a game with status windows, and items to boot, this is how  people were awakened  and became capable of fighting against the surge of monsters to save humanity from destruction. Such people were later called Hunters.


Now, two decades later, no one has conquered the Tower,  the monster threat still looms, and this is where Person A's current predicament lies.

They had initially attacked the Tower along with their teammates with the hopes of breaking through the 77th floor.  Yes, it was just supposed to be a challenge—a stepping stone to greatness and a step closer for humanity's eventual  freedom as once all the floors were conquered, Earth's dungeons would stabilize. It would be an end to the nightmarish monster waves that came with dungeon breaks (when the dungeon wasn't cleared within a certain time and all of the monsters would run out into the world). Civilization would be allowed to grow without the fear or eventual eradication at the hands of otherworldly creatures.

So, Person A and their allies entered the 77th floor with confidence as they were their country's strongest team. However, instead of victory, it became a tomb....

The 77th floor's Guardian was unlike anything that Person A and their team had faced before. It was a monster that definitely had the power to cause an 'End of the world' scenario of it EVER escapes the Tower. Still, Person A couldn't really process the situation because each of their comrades—who were powerful in their own right— helplessly  fell one by one. Seeing the carnage the floor's guardian roared gleefully as it  savored its victory.

Though Person A was initially hell-bent on dying together with their team, their mage had other ideas. Using their last remaining mana, they were able to teleport Person A to safety because they had to survive and inform the outside world of the danger of the 77th floor's guardian. So, now alone, bloodied, and broken with the bitter weight of failure hanging heavily in their heart; Person A was listlessly staggering through the Tower’s twisted halls. Unsure of how much longer they could last. The thought of returning to the surface  was filled with nothing but grief, frustration, and guilt.  Still , Person A  pushed forward, though without any clear idea or plan. They just moved around like a soulless puppet perhaps searching for safety.... or maybe an end to it all.

But suddenly while walking, they stepped on a trap and down they went. They tumbled down into pure empty inky darkness. They were free falling for such a long time that A wondered if they would die before striking the ground. However, death did not come as their descent abruptly slowed  and they fluttered down like a feather. Their feet gently touched the ground as the darkness dissipated.... they somehow ended up inside a large chamber. Thus, Person A just keeps on walking and they eventually reach the end. Inside this strange place, Person A encounters a powerful relic bound in chains.


Despite being suppressed by the magic within the chains, the outrageous amount of raw energy that it is still able to release is easily able to saturate and twist the space around it .  It's clearly no ordinary relic and when A gets closer, they realize that it is a  True Alma artifact, a weapon containing a living, bound soul. Person A can sense its consciousness vividly almost as if the soul is trying to synchronize with them.


When the True Alma speaks, it  promises strength beyond the limits of humanity, to become a transcendental existential. Only through this would Person A gain enough power to conquer the Tower and finally help stabilize the situation on Earth.


But at what cost? It offers a soul contract stating that by merging their power,  they will both be able to endlessly grow stronger together until Person A enters the Reincarnation cycle (meaning that they die). However, as amazing as the opportunity is, Person A knows the risks  involved with a soul contract as there is a possibility that one soul will fight with the other to take control of the body. Nonetheless, as Person A feels their body slowly shutting down due to their serious injuries, the artifact speaks again: "you only have two choices. "Either take this last gamble or die and rot away inside this Tower... The choice is yours."



**Also, here is a possible monster ranking system that I made. Feel free to modify it at will**

This is organized from strongest to weakest:




Apollyon Class (aka The Destroyer): A single and overwhelmingly powerful entity capable of causing an end of the world scenario. A global threat that cannot be stopped even by an army of S rank hunters.  As no such monster has ever been encountered, there are currently no successful contingency plans in place. Moreover, no one has reached the level of an SSS class hunter. Nonetheless, it is theorized that to neutralize a threat of this magnitude would require the intervention of at least  a team of 7 or more elite SSS class hunters  in order to have any chance of victory.




Calamity Class: Capable of singlehandedly paralyzing and destroying many countries  necessitating coordinated efforts of  a team of SS class hunters. S rank hunters can join in the subjugation efforts but most will die (mortality rate oscillates between 59 - 88%) as they lack the power and abilities to deal with  enemies of this level.




Grand Disaster Class: entities that can  singularly or with a small number cause the devastation and paralysis  of half a country within a few hours. Only a team of S rank hunters can successfully eliminate them.



Disaster Class: Commands monster groups, posing a threat to human prosperity. Can cause widespread damage and have the power to attack and ruin multiple cities at once. Only A or S class hunters can handle them.



Havoc Class: Can paralyze large cities, possessing a force akin to a large army. Requires hunters with a B ranking and above for effective combat.



Disruption Class: Paralyzes small cities, difficult to kill with human weapons, and can only be mildly hindered or damaged using powerful rockets. C class hunters are capable of dealing with them.



Scourge Class: Causes harm to humans and damages property, disrupting everyday life. D class hunters are dispatched to handle them, using high caliber ammunition or explosive devices.



Pestilence Class: Capable of causing bodily harm, focused on polluting the environment or causing epidemics. Can be subjugated with high caliber ammunition and napalm weapons.



Nuisance Class: Causes harm in large groups, with low intelligence and a lack of organization. Trained civilians can handle them with everyday weapons such as knives, bats, and low caliber ammunition.

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