Quirk: Traceless

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Traceless: 


The user is able to send out an invisible energy pulse from their body that erases all  evidence of crime scene including the body, blood, footprints, fingerprints, and anything else that might tie them to the area.  No evidence is left behind and this is not just limited to physical traces. Both technology and living creatures (humans, animals, insects, etc) are also affected. Whatever technology was around the area will have all the information erased (be it cameras, phones, etc). In turn, any living thing that interacted with the user or was around the scene itself will have been completely erased along with all  DNA traces. It will be as if they never encountered/interacted with  the user  or with the scene. This means that bugs/animals that would be attracted to corpses and blood will not found in the area.



The invisible energy wave has a reach of 500 meters and is imperceivable. Moreover, after releasing the traceless wave  the user has  a window between 30-60 minutes (depending on how much energy was released) of being completely undetectable. This allows them the  chance of escaping the area and as they run, their presence, sounds, and scent are erased.  However,  if they are injured after being  attacked  or if they receive minor splash damage, their undetectable state will instantly disappear exposing them to everyone. In addition, they normally cannot  consecutively use their quirk as it requires 15 seconds to charge.

This is another quirk that is only used for concealment, secrecy, and to clean up a scene. It has no attack power and is perfect for covert operations. It is perfect for information gathering and espionage.
 

Drawbacks: exhaustion, blurred vision, slowed reflexes, confusion, inability to focus, and fainting.

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