Quirk: True Juggernaut

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True Juggernaut:

Type: Transformation/Emitter

The user can absorb energy from any physical attack—whether kinetic force, fire, electricity, ice, or explosions—rendering them practically invulnerable. This absorbed energy can be:

Converted into power-ups, enhancing strength, speed, and reflexes.

Used for rapid regeneration, healing injuries in moments.

Stored for later use, allowing strategic energy release.

Redirected back at enemies, with up to x100,000 amplification, turning opponents’ attacks against them.

As energy builds up, their body emits a red glow that intensifies with the amount stored eventually becoming a bright violet. Thus, following the color spectrum: ROY G BIV, one can visualize the level of power the user has absorbed at the moment.

Absorption & Storage Limits

Initially, the user can safely store up to 500% of their body's natural threshold before they must release energy.

If they push past this limit, they enter Overcharge Mode, allowing them to reach up to 750% capacity for a short burst (about 60 seconds), after which their body forcefully shuts down, causing exhaustion and minor internal damage.

With training, their maximum absorption limit expands over time, theoretically allowing them to one day hold and manipulate 999,999% of stored energy.

There are hints that, with enough mastery and years of experience, the user’s body may be able to evolve beyond even this theorized upper limit, making them a true powerhouse on par with the strongest pro heroes.

Durability & Physical Strength

Their body is naturally far more durable than a normal human’s, making  conventional weapons (bullets, knives) useless.

Even high-tier explosive weaponry like ballistic missiles can only cause  minor harm at best like singing a bit of their hair.

While absorbing energy, they can tank devastating attacks—for example, they could easily tank  Bakugo’s Howitzer Impact, though their outfit would be obliterated unless it was specifically strengthened to handle such attacks.






Battle Applications:

Solo Fighter Strategies

1. Tank & Counter (Absorption Fighter)

Take powerful attacks head-on to store energy and wait for an opening.

Once charged, release the energy in a devastating counterattack, striking with amplified force.

Works well against aggressive enemies like Bakugo, who rely on high-energy attacks.

Example: Todoroki fires an enormous wave of flames → the user absorbs the heat → launches a heat-enhanced super punch that shatters the battlefield.

2. Energy-Fueled Berserker

After absorbing enough damage, they can boost their physical abilities (speed, strength, endurance).

This lets them rush down opponents with brute force, overwhelming them before they can react.

Example: Against Deku at 30% Full Cowling → they absorb a few hits, then increase their own speed to match Deku’s, turning the fight into a pure brawl of strength and reflexes.

3. Unbreakable Wall (Attrition Fighter)

If facing an enemy that relies on stamina and endurance, they can simply outlast them by absorbing attacks.

They let enemies tire themselves out, then strike once with a devastating finishing moves.

Example: Against a sword-wielding enemy, they take every slash without flinching, forcing the enemy to exhaust themselves before striking back.

4. Overcharge Mode Blitz (Last-Resort Power Move)

If in a dire situation, they can push past their 500% limit into Overcharge Mode.

This gives them immense temporary power, allowing them to fight at near pro hero-level strength for 60 seconds.

Example: If an enemy team surrounds them, they could release a massive shockwave that levels the battlefield before dropping into exhaustion.


Team Fighter Strategies

1. Living Shield (Defense Specialist)

They position themselves in front of squishier teammates (like ranged fighters or strategists) to absorb damage meant for them.

Since they absorb energy, they don’t just take hits; they turn the damage into power, meaning opponents have to think twice before attacking.

Example: In a battle against villains targeting a teammate like Yaoyorozu, they tank the hits and store the energy for a massive counterattack.

2. Energy Battery (Power Booster for Allies)

They can absorb excess energy from teammates’ quirks and send it back at enemies.

Example: Todoroki unleashes a firestorm, but instead of burning the battlefield, they absorb the flames and redirect them as explosive flame punches

Works exceptionally well with energy-based fighters like Kaminari or Bakugo.

3. Shockwave Disruptor (Crowd Control Attack)

If surrounded by multiple enemies, they can release stored energy as a shockwave, sending enemies flying.

This can create openings for teammates or clear the field for a strategic retreat.

Example: Midoriya and Iida are being swarmed by minions, so the user slams the ground, sending out a powerful concussive blast that knocks everyone back.

4. Hyper-Speed Mode (Support Speed Boost)

By absorbing kinetic energy from high-speed attacks, they can redirect it into movement speed, making them a great runner or initiator in battle.

Example: If Iida needs a boost, they absorb energy and slam him forward with a kinetic push, making his Recipro Turbo even faster.

5. Ultimate Finisher Move (Coordinated Devastation)

If their team needs to take down a massive enemy, they can store everyone’s strongest attacks and combine them into one colossal counterstrike.

Example: Bakugo, Todoroki, and Deku unleash their most powerful attacks at once, which the user absorbs and amplifies, then fires back as a city-level blast.

As a solo: the user can be a counter-fighter who absorbs attacks and punishes opponents with overwhelming force.

Team battles: the user can be a living shield, energy battery, and battlefield disruptor who amplifies their allies’ power while shutting down enemy attacks.




Weaknesses & Drawbacks

Temporarily vulnerable after releasing energy (can be for a few seconds to even about 5 minutes depending on the amount of power they unleashed) requiring careful timing in battle.

Sound-based attacks (sonic waves, high-frequency vibrations) bypass their defenses.

Concussive force directed at their organs can disorient them.

Paralysis or neurological quirks (nerve disruption, mind control) can incapacitate them.

Psychological manipulation (illusions, hypnosis, fear-based quirks) remains a major weakness.

Overuse can lead to exhaustion, fainting, or even rhabdomyolysis, where their muscles break down dangerously, requiring immediate medical attention.

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