Moonlit Ideas (Daily Life Pt. 7)

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"The name of the game is Twilight Syndrome Murder Case!"

"What the heck!? That's pretty lame!" Hiyoko insulted. "I wanna play games about riddle-solving professors or collecting cute monsters."

"Stupid. . . Don't say such silly things! What if we get weighed down by all the quarters!?" Monokuma cried.

"Twilight Syndrome is an adventure game series. . . The first one was released in 1996. . ." Chiaki described. "It's about a group of high school girls who go exploring in order to verify numerous urban legends. . . The player controls the character like a side-scroller."

"I see. . ." What's he getting at with this?

"I have no interest in weak things like video games!" Nekomaru dismissed. "And. . . I don't even know what generation a game that old is!"

"With your face. . . I find that hard to believe." Mahiru commented.

Hiyoko looked judgingly at the arcade machine. "But adventure games are boring and tedious to play, right?"

"Don't diss adventure games. . ." Monokuma lowered his head. "Besides, there's a lot of reasons to make one. . . You know. . . like budgetary reasons!"

"Man, and I was a big fan of the series." Chiaki sighed. "I don't know why, but I feel like you've totally tainted it."

"Shouldn't you be tainting your face with tears of gratitude?" The bear asked angrily. "I've cast a spotlight on a neglected title!"

"So, what's the point of this game?" I refocused the conversation.

"Hm?"

"Well, I doubt you've gone through all this trouble just for us to enjoy it." I clarified.

"Puhuhuhu. . . you certainly noticed the good part." He responded. "That's right, this game is gonna be your next motive! The motive you need to kill people! After all, I'm gonna get bored if the next blackened doesn't show up soon!"

"This game is the. . . motive. . .?" Chiaki confirmed.

"In truth, this game's theme is a missing link." He continued. "You know, it's a reoccurring theme for mysteries, right? It's kinda like a hidden connection."

"Wh-What. . . does that mean?" Mikan wondered.

"If you're interested. . .then try playing it!" He answered.

". . .O-Okay." She accepted, probably afraid to reject.

"You can't!" Mahiru insisted. "You gotta say no! It's a trap!"

"Hey, if that's the motive, won't it be okay if we just don't play it?" Kazuichi suggested.

"Gahaha! That's absolutely right! You're quite the genius!" Nekomaru praised.

These two. . .

"I see. . . that never occurred to me." The bear noted. ". . .But, are you sure you wanna do that? Learning the motive means you're gonna be prepared, you know. Humans who are prepared. . . and humans who aren't. . . I don't have to tell you which is strong and which is weak, right?"

". . .Wh-What do you mean?" Mahiru asked.

"For example. . . if someone secretly played it, that person might come and kill you." He explained. "In the context of a preemptive strike. . . that's truly fatal!"

"Wh-What do you mean!?" Kazuichi questioned.

"You guys are all enemies, you know? Is it really all right for your enemy to have an advantage?" Monokuma went on. "If you're going to just ignore it, then do whatever you like, even if you're fully aware of the situation. Bye byeeee!"

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