Chapter 27

1.8K 69 18
                                    

Rimuru POV

Great, great. Everyone's insight has been helpful.

The first floor was converted into a tutorial-style training ground, which also included an announcement system. We set it up to have missions so that adventurers wouldn't be totally clueless coming in.

Whether they made use of it or not was up to them. Nothing good came out of forcing stuff upon them. Plus, whatever happened would be their own responsibility.

Additionally, we also made it so that you couldn't die on the first floor. There could be adventurers that caused problems, and it would be troublesome if something happened to the employees in charge.

Not only that, I also wanted to use the first floor for people to experiment with dying. We set it to resurrect immediately on the spot so it could also be suitable for a children's playground.

We also prepared a room for more experienced adventurers to practice fighting against different kinds of monsters. We captured some monsters and gave them a collar that allowed them to constantly revive. The adventurers could sharpen their skills here.

Using the extra space, we also made an area dedicated to training our own recruits. From time to time, it would be fun to catch a large number of monsters for large scale collective battles.

The real dungeon started from the second floor downward.

However, we wouldn't be deploying any lethal traps until the fourth floor. There would only be rank E to F lesser monsters roaming the area. The rooms would only have one rank D monster. The treasure chests in them would contain items such as low healing potions which would be helpful for early labyrinth exploration. High price items such as gear were set to spawn only on the fifth floor and below.

And that pretty much summed up all the adjustments we made to the difficulty.

With this, the challengers can pick up the pace of their conquest of the dungeon starting tomorrow.

Everything up until now was like a closed beta for a developing game, so it was no surprise that we weren't ready to open the real thing right away.

...Well, in truth, we already had beta testers.

But our testers were six of Shion's 'Yomigaeri,' which might not have painted an accurate picture. Those guys swept through the first thirty-nine floors without a hitch. Unfortunately, they got annihilated by the fortieth floor's boss, the tempest serpent. Thanks to that, we got the false impression that the difficulty of the labyrinth was just right.

They didn't fall victim to the traps, nor did they struggle against the small fry monsters. I didn't think there would be any problems with the labyrinth difficulty after seeing their performance. Maybe they could even reach the fiftieth floor with a little bit more experience.

Seems like I needed to be more careful when choosing testers.

Shion trained them herself and they'd become more exceptional than we could have expected.

Welp, we can think about all that stuff later.

"Then, shall we wrap it up here? Are there no other comments or concerns?"

Even if I was fully satisfied, I still had to make sure everyone else was fine with it, too. A lot of suggestions had already been made, so I thought that was gonna be all for today. However, Myourmiles suddenly interjected, "Could I say one more thing?"

"Eh? Is there something else?"

"There is. It's about the management of the labyrinth."

Ahh, is this about the labyrinth's advertisement and fee collection?

COTE x Reincarnated As A Slime (On Hold)Where stories live. Discover now