DUEL MONSTER DECK DATABASE

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Hey guys, this is going to be my first Yu-Gi-Oh! 5D's story and is going to be based on the Stardust Accelerator Game. But before I start the story, I am going to tell you that I will be going to use some of the 1st season Bakugan as cards and some of the ability cards like diagonal relations abilities, triple node abilities, and a gate card or two, stuff like that. And the rest, I'll use normal cards and you can look up the effects on Yu-Gi-Oh Wikia. So, here's my deck.

DUEL MONSTER DECK DATABASE

Monsters

Haos Falconeer
Level: 4
Attribute: Light
Type: Winged-Beast
ATK/DEF: 1600/1400

Haos Hynoid
Level: 4
Attribute: Light
Type: Beast
ATK/DEF: 1300/1000

Haos Juggernoid
Level: 4
Attribute: Light
Type: Reptile
ATK/DEF: 1000/2000

Haos Ravenoid
Level: 4
Attribute: Light
Type: Winged-Beast
ATK/DEF: 1500/1200

Haos Saurus
Level: 4
Attribute: Light
Type: Dinosaur
ATK/DEF: 1700/1500

Haos Siege
Level: 4
Attribute: Light
Type: Warrior
ATK/DEF: 1900/1400

Haos Griffin
Level: 5
Attribute: Light
Type: Beast
ATK/DEF: 1800/2000

Haos Fear Ripper
Level: 5
Attribute: Light
Type: Fiend
ATK/DEF: 1750/1550

Haos Tuskor
Level: 5
Attribute: Light
Type: Beast
ATK/DEF: 2000/2000

Haos Laserman
Level: 6
Attribute: Light
Type: Machine
ATK/DEF: 2200/2000

Effect Monsters

Haos Centipoid
Level: 2
Attribute: Light
Type: Insect/Effect
ATK/DEF: 800/1000
Effect: If this card is attacked and destroyed by an opponent's monster, destroy the monster that attacked this card.

Haos Robattalion
Level: 2
Attribute: Light
Type: Machine/Effect
ATK/DEF: 900/900
Effect: During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.

Haos El Condor
Level: 3
Attribute: Light
Type: Spellcaster/Tuner
ATK/DEF: 1300/1100
Effect: When you Normal Summon this card successfully, change the level of one Monster on your side of the field to the desired level needed for tuning.

Haos Manion
Level: 3
Attribute: Light
Type: Fiend/Effect
ATK/DEF: 1350/1000
Effect: Negate one Spell or Trap Card and destroy it if it is targeted.

Haos Monarus
Level: 3
Attribute: Light
Type: Fairy/Tuner
ATK/DEF: 1000/1200
Effect: When this card is successfully summoned, for every card in your opponent's hand, increase your Life Points by 500.

Haos Tentaclar
Level: 3
Attribute: Light
Type: Fiend/Effect
ATK/DEF: 1350/1550
Effect: If targeted, once per turn, you can negate a monster's attack.

Synchro Monsters

Haos Aranaut
Level: 6
Attribute: Light
Type: Warrior/Synchro
ATK/DEF: 2000/2000
Effect: 1 Tuner Monster + 1 or More Non-Tuner Monster

Haos Ancient Nemus
Level: 6
Attribute: Light
Type: Fairy/Synchro/Effect
ATK/DEF: 2400/2000
Effect: 1 Tuner Monster + 1 or More Non-Tuner Monster
Once per turn, you can Special Summon 1 LIGHT Monster from your Graveyard in Attack or Defense Position.

Haos Lars Lion
Level: 7
Attribute: Light
Type: Warrior/Synchro/Effect
ATK/DEF: 2500/2000
Effect: 1 Tuner Monster + 1 or More Non-Tuner Monster
When this card is successfully summoned, increase the ATK of all Monsters on your side of the field by 500.

Haos Omega Leonidas
Level: 8
Attribute: Light
Type: Dragon/Synchro/Effect
ATK/DEF: 3000/2500
Effect: 1 Tuner Monster + 1 or More Non-Tuner Monster
Once per turn, you can choose 1 LIGHT Monster from your Graveyard and this card receives half of the original ATK points of the chosen monster until the end of the Battle Phase.

Spells and Speed Spell Cards

Haos Reactor
Type: Field
Effect: When a LIGHT Monster is summoned, increase that Monster's ATK by 500.

Darkus and Haos Correlation
Type: Normal
Effect: Activate only if there is a LIGHT and DARK Monster on the field. Subtract the DARK Monster's ATK by 1000 and add it to the LIGHT Monster's ATK.

Attribute Change
Type: Normal
Effect: Select 1 Monster and change that Monster (s) attribute.
x2

Rapid Haos
Type: Quick-Play
Effect: You can Special Summon 1 LIGHT Monster from your hand or deck as long as you have a LIGHT Monster on the field.

Triple Node- Pyrus, Aquos, Haos
Type: Normal
Effect: Activate only if there is a FIRE, WATER, and LIGHT Monster (s) on the field. Increase the ATK of those Monster (s) by 2000.

Those are the Monsters and Spell Cards I made up as cards and will be using. The rest are real and you can look it up on the Yu-Gi-Oh Wikia.

Double Summon
Lightwave Tuning
Pot of Greed
Monster Reborn

Speed Spells

Angel Baton
Speed Jammer x2
Wheelie Breaker
Dash Pilfer
Sonic Buster
Speed Energy
Half Size
Count Up
Gap Storm

Trap Cards

Synchro Material
Mirror Force
Defense Draw
Shard of Hope
Destruction Jammer
Bottomless Trap Hole
Divine Wrath
Birthright
Totem Pole
Synchro Strike

There you have it, my deck. Be aware that is not considered a crossover when I am using these Bakugan and abilities.

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