Collection of Verbal Spells

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I decided to create a separate part. These are verbal spells na namention sa story. All pronunciations ay galing po sa 'kin. Hope you like it!

1. Aeternum Sphaera (ay- ter-num is- fey-ra) - The Great Abjurer's Sphere.
This Abjuration Magic spell allows the caster to create a massive sphere of energy that whoever detained here there's no escape even the strongest wielder. The sphere is said to be mysterious because right after it disappeared it is nowhere to be found.

2. Frigus Exitium ( fri-gos eg-si-tyum) - The Cold Destruction Spell. This Elemental Magic spell allows the caster to manipulate and turn water into solid ice.

3. Industria Machabees (in-dus-tri-ya ma-sha-bis) - The Energy Embedding spell. This Universal Spell allows the caster to use the pure energy of his/her magic type to embedd and power up his/her weapon.

4. Lanuae Magicae ( la-nu-wey ma-ji-key) - The Diversion Spell. This Divine Magic spell allows the caster to teleport at a certain place, the place must ba familiar to the caster and this spell has 1mile maximum distance.

5. Lux Vita ( luks vi-ta) - The Light of Life spell. This Almighty Magic spell allows the caster to brings back all the damages to living things and non-living things and create life but cannot revive dead human.

6. Memoriae ( me-mo-ria) - The Memory Spell. This Divine Magic spell allows the caster to go back to his/her stored memory, however memories are constantly fading, only those detailed enough is able to access when using this spell.

7. Obsoleta Militum ( ob-so-le-ta mi-li-tom) - Illusion Creation Spell. This Illusion Magic spell allows the caster to summon magic soldiers that can fight and protect, the more soldiers he/she summoned, the more magic it consume.

8. Patentibus ( pa-ten-ti-bos) - The Unlocking Spell. This Universal Spell allows the caster to unlock doors.

9. Petram Imperium ( pet-ram im-pir-yum) - Rock Manipulation Spell. This Elemental Magic spell allows the caster to manipulate rocks.

10. Perceptus Circum ( pur-sep-tos sir-kom) - The Clairevoyance Spell. This Almighty, Divine, and Abjuration Magic spell allows the caster to see anything in his/her mind, without the restriction of walls and darkness, however the caster must familiar with the place.

11. Procidat Exitium ( pro-si-dat eg-si-tyum) - Permanent Illusion Destruction Spell. This Illusion Magic spell allows the caster to destroy permanent illusions. One should take note that this spell is distinct to that of Illusion Dillution spell because Illusion Destruction destroys permanent illusions only.

12. Proluo ( pro-lo-wo) - Purifying Spell. This Divine Magic spell allows the caster to separate dark and light energy, only dark entities are affected. This spell can also be a counter to the subskill of Necromancy's curse if and only if the curse is not yet fully spread to the person's body.

13. Protigu Maximu ( pro-ti-go mak-si-mu) - Defensive Borg Spell. This Abjuration Magic spell allows the caster to create a borg 10x up to 50x more durable than a typical borg. The borg is durable enough to withstand an enhance base-magic weapon, or even an enhance enery-based weapon, also the wider the borg the stronger it would be.

14. Protigu Tatalum ( pro-ti-go ta-ta-lum) - The Magic Wall Spell. This Abjuration Magic spell allows the caster to summon magic walls that can absorb magic shot, magic projectiles and some offensive spells. The caster's attack can pass through this wall.

15. Pyrobulorom ( pay-ro-bo-lo-rom) - The Bombardment Spell. This Weaponry Magic spell allows the caster to summon bombs to bombard a designated place.

16. Revelare Invisibilia ( re-vel-ya-re in-vi-si-bil-ya) - Revealing Spell. This Universal spell allows the caster to reveal unseen things. Take note that this spell is applicable only to invisible non-living things.

17. Saeclum Telum (seyk-lum te-lom) - Weapon Emplacement Spell. This Universal spell allows the caster to emplace or put back his/her weapon.

18. Sanctus Poena (saangk-toos pwe-na) - The Holy Punishment Spell. This Divine Magic spell allows the caster to produce an immense of light that only monsters are affected, the targets will be pertify and harden.

19. Speculo Refluctant ( is-pe-kyo-lo ref-luk-tant) - The Mirror Spell. This Abjuration Magic spell allows the caster to mirror any spell, however the caster's familiarity and knowledge of the enemy's spell is one thing to consider before he/she can mirror or copy the spell.

20. Summonitures Telum (sum-mo-ni-to-res te-lom) - Weapon Summoning Spell. This Universal spell allows the caster to summon his/her weapon.

21. Tenuem Creaturae (te-no-wem krey-tyo-rey) - Illusion Creation Spell. This Illusion Magic spell allows the caster to create an exact illusion of the caster's will , however this spell is only limited to human(appearance and personality). Specific name of this spell is Phantom Creation Spell.

22. Velox (vey-loks) - Swift Mode Spell. This Assassin Magic spell allows the caster to greatly enhance his/her movement.

23. Ventus Imperium ( ven-tos im-per-yum) - Wind Manipulation Spell. This Elemental Magic spell allows the caster to manipulate wind element.

24. Virga Crepitus (vir-ga kre-pi-tus) - Fire Explosion Spell. This Elemental Magic spell allows the caster to summon fireballs. The number of fireballs that the caster can summon in a single shot is the ground of his/her mastery of this spell.

25. Percuro ( per-ko-ro) - The Healing spell. This Chloromancy Magic spell allows the caster to heal minor wounds and injuries.

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