One Month Later

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A full month had passed since the magical world of Mirithis began to take shape, and while the city of Starios was still under construction, the grand mansions of the leaders were well underway. These homes were not only symbols of the new life they were building but also personal sanctuaries reflecting the unique personalities of their inhabitants.

Wizards and Witches Mansions

Harry Potter – Leader of the Central Wizarding Community

Style: A grand, modern manor with subtle traditional elements.Key Features:Leadership Study: A stately office with enchanted maps of the magical world, showing live updates of key magical events.Defense Practice Wing: A hall dedicated to practicing advanced defense spells with charmed dummies and simulated dueling environments.Quidditch Sky Balcony: A high-altitude balcony overlooking the grounds, where a small pitch allows for casual flying practice.Legacy Hall: A room filled with magical artifacts from his past, honoring key moments like the Triwizard Tournament or the Battle of Hogwarts.

Draco Malfoy – Co-Leader of the Wizarding Community

Style: A sleek, opulent manor with a Gothic influence.Key Features:Grand Foyer: A majestic entrance with marble floors, enchanted mirrors, and floating lanterns.Potion and Artifact Vault: A secure area where Draco stores rare potions, magical items, and artifacts.Malfoy Garden: A carefully curated garden with rare magical plants, showcasing Draco's appreciation for heritage and luxury.Silver Serpent Lounge: A high-end, private lounge for entertaining guests, decorated with green and silver accents.

Luna Lovegood – Representative of Natural and Mystical Exploration

Style: A whimsical, nature-infused mansion with open spaces and ethereal design.Key Features:Enchanted Garden: A magical garden where mystical creatures roam freely, with plants that glow and move with the seasons.Floating Rooms: Various rooms float above the ground, connected by enchanted walkways that change direction based on Luna's mood.Crystal Conservatory: A large glass room filled with magical artifacts, rare plants, and floating crystals for study and discovery.Moonlight Observatory: A starlit tower where Luna communes with the night sky and studies constellations.

Neville Longbottom – Leader of the Herbology and Plant-Life Preservation Community

Style: A rustic, eco-friendly manor built into the landscape, emphasizing natural beauty and sustainability.Key Features:Greenhouse Complex: Multiple greenhouses filled with magical plants and enchanted flora, with climate-controlled sections for rare species.Herbology Lab: A lab for studying plant properties, crafting potions, and experimenting with cross-species flora.Living Garden Hallways: Hallways with walls of living plants that provide both decoration and enchantment.Restorative Grove: A small forest grove connected to the home, filled with rare, healing plants that Neville tends to personally.Magical Creatures Mansions

Thaldrin – Leader of the Dragons

Style: A fortress-like mansion built into a volcanic mountain, filled with stone and molten elements.Key Features:Lava Pits: Large lava pools inside the mansion, designed to keep dragons comfortable.Dragon Flight Perch: An expansive outdoor area where dragons can rest, fly, and take off.Forging Room: A room dedicated to creating magical armor and artifacts from dragon fire.Volcanic Spa: A magma-heated spa for Thaldrin's relaxation, with enchanted stones that amplify heat.

Lord Valon – Leader of the Vampires

Style: Gothic castle with dark, elegant architecture, set within a misty forest.Key Features:Nocturnal Wing: A series of rooms designed for nighttime use, with enchanted windows that mimic the moon and stars.Blood Elixir Vault: A chamber where rare blood elixirs and magical relics are stored.Shadow Hallways: Hallways that shift and change, allowing Valon to travel through shadows.Moonlit Terrace: A grand terrace for moonlit gatherings, surrounded by shadowy trees.

Draven – Leader of the Werewolves

Style: A rugged, forest-embedded manor that blends seamlessly with nature.Key Features:Transformation Rooms: Private rooms designed for werewolf transformations, with protective wards and magical healing features.Pack Gathering Grounds: A large outdoor area surrounded by ancient stones, perfect for pack meetings under the full moon.Forest Trail Network: Enchanted trails that lead deep into the forest, connected to natural magical landmarks.Moon Shrine: A sacred place dedicated to the moon, where Draven communes with his pack.

Ondora – Leader of the Water Nymphs

Style: A fluid, aquatic mansion built along a serene river or by the ocean.Key Features:Waterfall Atrium: A large, open room where water flows from ceiling to floor, providing a serene ambiance.Underwater Chambers: Rooms submerged beneath a river or pool, with enchanted glass walls offering stunning underwater views.Tidal Meditation Pool: A flowing pool where the tides shift with Ondora's emotions, creating a calming atmosphere.Water Bridge: A floating bridge of water connecting different parts of the mansion.Russo Family Mansion

The Russo family's new home was finally beginning to take shape, designed with elements from their old life in New York but enhanced with magic.

Style: Mediterranean-inspired with magical elements, featuring warm tones, enchanted accents, and quirky family touches.Key Features:Family Living Room: A large, cozy room where magical furniture adjusts itself for comfort, complete with enchanted portraits and a moving TV remote.Enchanted Kitchen: A kitchen where everyday cooking is aided by magical utensils and appliances.Individual Bedrooms: Rooms designed for Alex, Justin, Max, Jerry, and Theresa, each reflecting their personalities and needs.

Alex was especially fond of her room, which had enchanted windows that showed different skies depending on her mood. Justin had a study packed with books and magical devices for research, while Max had a room full of odd, enchanted objects that occasionally caused trouble.

Construction Continues

As the construction of the mansions and Starios continued, the wizards and creatures worked in harmony. Though much progress had been made, there was still much to be done before the city and their homes were fully realized.

In the afternoons, after long hours of building, people gathered in the temporary dining areas, sharing meals and stories. They talked of their future on Mirithis—a world still filled with mystery and promise.

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