**Believe it or not, I actually got this quirk idea from the famous Mayhem commercial. Haha!! ** 😂
If I find it, I'll post it. Because this quirk was part of Mayhem's abilities. 😂
Here it is! This is commercial lives in my head to this day, lol! 🤣
Quirk Name: Blind Spot
Quirk Type: Emitter
Description:
Blind Spot allows the user to manipulate the sensory perception of others within a localized field, specifically targeting visual, auditory, and spatial awareness. The user instinctively and actively falls into the blind spots of individuals, rendering themselves undetectable unless consciously anticipated or countered by advanced sensory quirks.
Combat Applications:
Invisibility via Blind Spots: The user automatically becomes imperceptible when in natural blind zones.
Critical Strikes: While undetected, all attacks are enhanced with perfect accuracy and critical-level damage.
False Blind Spots: The user can generate subtle illusion-like blind zones, making enemies misinterpret where they or allies are.
Blind Spot Expansion: Increases the size and persistence of blind zones, allowing for longer, more aggressive stealth approaches.
Ally Cloaking Field: The user can extend their stealth effect to allies within 1–3 meters, though this requires intense focus and rapidly drains stamina.
Perceptual Tunneling: The user can move stealthily within a mobile "dead zone", effectively remaining undetected even while on the move.
Passive Traits – Hyper-Perception:
Illusion & Hallucination Resistance: Can instinctively see through sensory, psychic, and illusion-based quirks.
Sixth Sense: Danger detection is reflexive and nearly precognitive—similar to a "spider-sense."
Enhanced Reflexes: Constant threat awareness grants nearly preemptive reaction time.
Instinctual Combat Analysis: Perception includes reading micro-movements and intent, allowing the user to counter attacks or traps before they fully unfold.
Support / Rescue Applications:
Group Stealth Operations: Cloaks allies for extraction or infiltration missions.
Stealth-Based Rescues: Can retrieve civilians or wounded allies unseen.
Escape Routes: Manipulates enemy perception to hide exits or redirect pursuit.
Decoy Deployment: Projects false presences or misleads foes by making phantom movements appear real.
Espionage & Information Gathering:
Surveillance Immunity: Immune to standard tracking via human senses or most cameras (see Awakening).
Observation Cloak: Can infiltrate enemy bases, eavesdrop, or gather intel unnoticed.

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BNHA Quirks/Some Prompts
FanfictionThese are some random quirk ideas that you can use in your writing or to spark your own version! I may include the occasional one shot ideas too. Also if anyone uses the quirks or oneshot ideas to write something, then PLEASE FOR THE LOVE OF ULTRA...