Episode 246 Chapter 49: Witch(13)

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Witch (13)

Even if the sky falls, there's always a way out. I came to believe that saying because of what happened when I was fifteen, when my parents passed away.

Reflecting on it now still makes me feel empty and melancholic... but it's not the right time to dwell on the past, so I'll pass over it. Anyway, I want to say that I've always lived my life with the mindset of "What's the worst that could happen? I'll just die."

No matter what happened, there was always a way to solve it, and each time I overcame a crisis, I comforted myself by thinking, "I did it again this time."

Even in Aether World, it was no different. I faced countless hardships and difficulties here that couldn't even be compared to those on Earth, but I overcame all those adversities to stand here.

However, this time, it might be a bit difficult.

'Reverse it!'

-User's mana is insufficient, so it is impossible.

'If not that, find some method!'

-It does not exist.

Listening to the cold voice of my bulbul glasses, I bit my lips hard. Melishea, who was watching me while riding her broom, wore a leisurely smile.

"Starting to get it now?"

It's all a bluff. Melishea doesn't have the strength to use magic anymore. If I decide to attack, I could kill her right away.

But...

Would that act really have any meaning?

[Impossible]

[Impossible]

[Impossible, Impossible, Impossible...]

I couldn't help but feel disheartened at the messages filling one side of my bulbul glasses.

No matter what I did, releasing the illusion barrier was impossible. Even if I killed Melishea, I was fated to be trapped here forever.

Such a situation wasn't even recorded in my bulbul glasses.

Originally, the 'illusion barrier' existed for the convenience of boss battles. The player would enter, successfully defeat Melishea, and it would automatically collapse.

But now, instead of a boss battle, I was stuck in a 'boss room' made for the boss battle, with no way out.

Is this the difference between a game and reality?

I always cautioned and reminded myself not to confuse games with reality, but how should I handle such a massive variable like this?

"Uhuhuhu, what's wrong? Have you already lost your will?"

I clenched my lips and looked up, making eye contact with Melishea.

"If you want, you could kneel and beg. Then I might generously..."

[Blink]

"...Ugh?"

Not wanting to see her flapping her mouth any longer, I soared into the sky, causing her to urgently retreat. Anticipating this, I pulled out a magic tool of the witch hunter and threw it into the air.

[Claw of the One-Armed Monkey]

Crash!

The net, shaped like a monkey's paw, burst out in the air and entangled Melishea. However, she clicked her tongue, lightly shook her head, and tore the net to pieces.

It was enough to hold her for a moment, so I approached and swung my sword, but Melishea sharply twisted her broom's direction and plummeted downward.

There's a slight gap between teleports. No matter how much I tried, to demonstrate the delicate control over distance and the focus needed to execute it clearly required an unavoidable delay.

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