MHA #6

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Name
Ena Fujimoto

Hero Name
Son Goku

Personal description
Birthday
January 2nd

Age
36

Gender
Female

Sexuality
Heterosexual

Height
182(6'0")

Hair color
Black with White streaks

Eye color
Light Golden
Camera lens(Quirk Activated)

Blood type
AB+

Love Interest
Mirai Sasaki[SirNighteye]

Love InterestMirai Sasaki[SirNighteye]

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Quirk
Omnidirectional

States
Alive

Birthplace
Tokyo

Occupation
Pro-Hero(Currently)
Sidekick(Currently)

Team(s)
Shie Hassaikai Raid Team

Appearance
She is a average built white woman that is about Mirai's height. Short black hair with some weight streaks and her eyes are like a light golden color. When using her quirk her eyes would change to camera lenses like. It's unknown to her casual cloths(I'll think of something later.)

Civilian cloths
I.W.P

Hero costume
Ena's hero outfit would have a long coat covering her actual outfit seen, but when her coat is removed she is seen to wear a black shirt with white buttons, black jeans and a white legbands as she is wearing slipon shoes. There is a utility belt that carries all the stuff she needs. She also seems to wear a quiver that holds arrows and a bow that is on her back.

Personality
When she is in duty Ena seems to get very serious about her hero duties and never slacks off. She don't take a no as an answer and always thinks before acting. Due to her quirk making her have blind spots she always haves to rely on her mastery of hand to hand combat and her partner Mirai Sasaki. Due to her working as one of his partners for many years she's very protective with anyone within the agency. The one thing that is common you get to see if her being a caring and soft hearted towards children, she wants to protect those kids, why? She loves seeing them laughs and smile knowing there safe and knowing that at least one person is looking after them and making sure no danger is soon them. But when it comes to high school kids(like the UA) she does get aggressive and rough towards them but she's only like that to make them know it's no game.

Backstory
I.W.P

Abilities
Flexibility
While She does hand to hand combat She flexibility seems to be very fast and sometimes she can even move out of the way without looking. Like she haves a sixth sense like a dog would. Though she can still have slip ups and get hurt when not consecrating.

Master Hand to Hand combat
Its shows she seems to be a master to hand to hand combat no matter what the opponent throws at her(Speed, waves and wind based quirks can slow her down). She can easily figure out what formation of attacks they will use. But she will get tired if you make her move around for a long period of time.

Quirk
Omnidirectional
This allows Ena to physically touch something then control it at will(if you know DBZ then think of it like Yamcha's spirit ball how he controls his). When using her quirk her eyes changed to camera like lends but in her vision she can see an arrow. Think of t like a lock on in a video game, it's like that! She can control any solid object that she can control(like telekinesis), but it does shown that she works better if they where spear shaped or something straight like a pencil or an arrow. It is a strong quirk but it can cause cramps, but it can also cause blind spots or temporarily go blind. When deactivated it will have to recharge 24 hours.

Super Moves
Bouncing Spirit
When using the bouncy balls she carries she uses her quirk as she then throws(more like how a pro baseball player would pitch) it to any surface as she can change there distraction then hit them hard enough to temporarily knock them out.

Grenade Overload
She can control up to five of her bouncy balls so once she throws them into different directions they zoom right past them thinking she missed but in reality she controls them to bounce off into different directions then when they are in the air she puts her hands together as they start to hit that target at once.

Trusted Vision
This one is kinda like a combo between Ena and Mirai. When Mirai uses his quirk on her to see what happens he would tell her what attack will happen, who is doing it and where. But sometimes even him telling her that can still make her end up with injuries. But this proves that there teamwork is close and tight.

Drawbacks 
•When using her quirk for a long period of time this can cause temporary blind spots or can cause her to go blind for half of a day. That's why she is seen not to use it for to long nor use it to much.

•This quirk is a Medium ranged one, in a way it haves its distance limit, when it goes out of range then Ena will lose that control of the object she was locked onto.

•This can also cause mussel cramps when moving around to much, that's why she tends to try to make things quick before she won't be able to move around without casing more pain on her body.

Stats
Power: 5/6 A
Speed: 4/6 B
Technique: 6/6 S
Intelligence: 5/6 A
Cooperativeness: 4/6 B

Equipment
Rubber Balls
This her main and chosen weapon. She carries these around and uses them to throw them and they bounce onto the surfers and control it with her quirk. Also if it hits just right on certain spots and with enough speed and force it can temporarily or permanently paralyze you.

Bow and Arrows
She uses these mainly to make things quick before it gets out of hand or if she sees someone in danger(Child[red], citizens, another Hero, ect) then she would only pin them to a solid surface. Since the arrows are small it would be hard to remove them on the clothing.

Small Pencils/Pens
This is more of a joke type weapons. In a way if you anger her just enough she can do the same with the arrows and pins them just to scare them. It's also said that she uses these before to scare someone and pinned them to a wall as she made Sir Nighteye laugh(well more of a soft and small chuckle).

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