Clockwork

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Quirk: Clockwork

Quirk Type: Emitter or Mutant?

Quirk Class: Metal, Body Morph, Energy and Reality

Ability - The user has two gears near their head. They are connected by hardened hair which is four feet long. These gears a two feet long and can spin incredibly fast. The user can move the gears that are connected to their head, swing them around to act as shields or heavy weapons. The user can also spin these gears as well, creating an odd effect. By rotating their gears clockwise, having an object or someone hit the gear, their movement is sped up by 300% for two seconds. The gears spinning anti-clockwise will reverse the object or person, making they go back three seconds in time in less then a second.

Combat Range: Close

Disadvantage/s: - When using the time manipulating aspect of the quirk, if it is used to much, the gears will become unusable. They will hang heavily, not even able to move and be swung around like weapons. The duration of use can hang between a nights rest to a full week.

Special Moves: Time Stop - The user can make the space around them of five feet temporarily stop. One gear rotates clockwise while the other one rotates anti-clockwork and the user slams them together, the two gears grinding against each other. Everything within five feet of the user is frozen and nothing can enter the five feet while the ability is active. The user can also send their gears flying very quickly around to hit everything they wish and easily knock someone out. This ability can be held for five minutes maximum.

Hero/Villain Name ideas: Father Clock, Tick-Tock, Madam Londonese

My Input (not necessary): This is a very powerful quick that a cocky person would have. Since the gears would essentially be like ponytails I say this quirk works best for a girl.

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