Warp

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Quirk: Warp

Quirk Type: Transformation

Quirk Class: Speed enhancement and Body morph

Ability - The user can place their palm on a person or object but the surface needs to be relatively flat. Whenever the user wishes, they can pull themselves back to the point the put. When doing this, the user is covered in white sparkles and move horizontally towards their chosen location in a straight line at 100km/h. They create holes through whatever is in their way and they can choose to damage the location the placed their warp point to. If it is on a person, it feels like a metal fist punched them. The user can also drag other people with them by having them wrapped around their arms or fully holding them with their hand. The warp point emits white sparkles and it can be moved if the user chooses.

Combat Range: None and Close

Disadvantage/s: - Others can see the place wear the user put their warp point. 

- They are delirious for a few seconds when they are no longer warping and they can't process anything while warping.

- If others have the ability to move the warp point if it is on a movable object like metal plate or shirt, the can move where the user will warp to.

Special Moves: Comet Stream Crash - The user grabs the head of their opponent while they have a warp point up a large distance away. They then activate their quirk and pull their enemy with them. When they resurfaces the user slams their head while still delirious and effectively knocks them out. 

Hero/Villain Name ideas: Comet, Nasa, Shuttle

My Input (not necessary): This is an aggressive teleportation quirk that isn't just dashing forward to attack. 

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