Quirk: Spider Spine
Quirk Type: Transformation
Quirk Class: Bone
Ability - The user has an incredibly durable spine. Having four extra spikes on either side of their spine that the user can manipulate. They can shoot them into their limbs for faster movement and keep themselves standing even while critically injured. They can also have these spines shoot out of their body and manipulate them at large distances. They can push themselves above the ground, crawl on all surfaces. Protect themselves, cage others and attack other people from a safe distance.
Combat Range: Close and Long
Disadvantage/s: - The user can cause huge damage to their muscles if their bones stay un retracted for a large amount of time. Also if they want to keep their spine bones in their body, they need to know a lot about the human body.
Special Moves: Cage Lock - They sprouts out their spine bones. The push two bones in in front of the enemy, two bones in both sides and two bones behind them to lock them in place. If they are pinned against a wall, the user will raise themselves off the ground with their quirk.
Hero/Villain Name ideas: Arachnid, Pierce, File
My Input (not necessary): An interesting quirk that would be strong. Not much weakness I could give the user that would have this quirk.
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Future Quirk Concepts (2)
FanfictionSecond book on this topic. Just some ideas that can be infused with the would of My Hero Academia. No need to credit as a lot of ideas are no longer original.