Mutation

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Quirk: Mutation

Quirk Type: Mutant?

Quirk Class: Body Morph

Ability - The user has mutant appendages and extra attachments to their person. These range from antlers, horns, webbed feet, and extra arm, claws and even gills. But the issue is that the user won't always have these. During the course of a few hours, a day or even years, the user can grow these mutations on their body. One day the user could have sharp ears and the next day they can be gone. Sometimes the user will have functional mutations like wings and gills and sometimes they won't. The user has no control over this, even with drugs, can't keep or loose a mutation. Even if the user tries to surgically remove something, it will mostly likely return and cause pain for the user.

Combat Range: None 

Disadvantage/s: - The user has no control over their quirk. Sometimes they get good attributes and sometimes they get bad.

Special Moves: Chimera Craze - With the use of the trigger drug, the quirk mutation goes wild. The user grows and contorts with their mutations and gains a lot of attributes. They have enhanced, strength, resilience, speed and perception thanks to this. Although they act like an uncontrollable monster because of the trigger quirk but for the same reason, with practice they can maintain that form.

Hero/Villain Name ideas: Chimera, Mutagen, Test tube 

My Input (not necessary): I see the user being a test dummy for the villains. Their quirk having a weird adaptability asset to keep them alive. I see a big debut for them being them in their chimera craze form going wild and being set on destruction. 

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