Quirk: Impact Soles
Quirk Type: Emitter
Quirk Class: Strength Enhancement and Energy
Ability - The user gain power from the force their soles absorb. When the user runs or slams into the ground, their soles taking the impact. The user charges energy. The user can release the energy force they acquired from these impacts. The user can release the force in three ways. Force, focus on knockback. Fire, damaging and explosive but can create recoil. Electric, stuns enemies for follow up hits but is a lot more taxing to use. The user can also jump higher and further with use of the force energy but it does not allow them to run faster. The user can't survive large heights unless they use the force energy to save themselves from the fall.
Combat Range: Close
Disadvantage/s: - When the user kicks someone, it has to be with the soles of their feet.
- If the soles of the feet are injured, releasing energy could cause critical injuries in the foot.
Special Moves: Grand Entrance/Finish - This move is either used when the user enters the fight or is finishing the fight. The user will jump high into the air with their quirk before falling down. To make sure they don't suffer major injuries the user activates their quirk and creates a huge shockwave of energy that blast and knocks away opponents from 30 feet away.
Hero/Villain Name ideas: Crash, Terminal, Heavy Boots
My Input (not necessary): Strange quirk. I hope it makes sense?

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Future Quirk Concepts (2)
FanfictionSecond book on this topic. Just some ideas that can be infused with the would of My Hero Academia. No need to credit as a lot of ideas are no longer original.