Zipline

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Quirk: Zipline

Quirk Type: Mutant

Quirk Class: Metal and Speed Enhancement

Ability - The user has a metal pack on their back. It reaches from one shoulder blade to the next and has small plane wings that don't help in flight at all. There is a small cylinder in the centre with an arrowhead at each end. The user can fire these arrow heads in each direction, they extend 250 metres away in both directions. The material is metallic in nature and hard to cut. The user will follow the zipline corrected in the direction they are facing when they first touch the zipline. Anyone can use the zipline the user creates by grabbing onto it, but they have to be able to grab and hold onto the zipline. The user moves twice as fast on the zipline and can move automatically with their metal pack. Moving on the zipline ignores the effects of gravity or powerful wind but they still need to hang on. The user can withdraw the ziplines by connecting it with their back. The ends of the zipline must connect to a surface but it doesn't have to be a sturdy one as the lines aren't effected by gravity so it can be on a person.

Combat Range: Long and Close

Disadvantage/s: - The user can only have ten ziplines up at a time. The user needs to go out of their way to remove it themselves if they want to create more.

- Both ends of the zipline need to connect to something for the quirk to work.

Special Moves: None

Hero/Villain Name ideas: Zipline, Zipper, Endline

My Input (not necessary): This is a cool quirk that gives more utility to other people then to the actual user. I like it but overall isn't good.

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