Quirk: Lock
Quirk Type: Emitter
Quirk Class: Telekinesis
Ability - The user has the ability to stop something from opening. Anything with a type of door that can be opened that at least covers 50% of a hole. The area securing the lock will have a small yellow barrier that is invisible unless it isn't completely locked shut. The quirk activates on touch and can last for 5 hours before needing to be reapplied.
Combat Range: None
Disadvantage/s: - Can only affect one door at a time.
- When using the super move, it costs a lot of stamina.Special Moves: Lockdown - The user can place both hands on a door. They push as much quirk power as they can into the door which causes a chain effect. Every door that is in the same place like a building now is locked by the users quirk until the user releases their hands from the door.
Hero/Villain Name ideas: Closed, Lockpick, Bolt
My Input (not necessary): A very useful quirk, not for combat but to stop a sudden raid from heroes. Although not a villainous quirk, the only proper use other then to make sure your stuff stays locked is to block out intruders from all entrances at once.

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Future Quirk Concepts (2)
FanfictionSecond book on this topic. Just some ideas that can be infused with the would of My Hero Academia. No need to credit as a lot of ideas are no longer original.