Parameters

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Parameters

Parameters are the points on an attribute that is improved as they update their status, as such, these are the 10 Parameters that are improved, and their attributes

Strength

This determines how strong an adventurer is able to lift and/or punch with brute force and how much strength they have as a result, so while they may not look like it, they can pack a punch if their strength meets the requirements, in comparison, base strength at level 1 I0 is being able to lift 10,000 metric tons

This does not go with attack power as that is different in this case

To increase strength, one usually has to lift or move heavy objects or use force of some kind, so weightlifting or throwing are a great way to increase this ability, one of the easiest abilities to increase as some basic training exercises can increase this ability

Vitality

This determines the tolerance of pain, state of being strong and active/energy level, the power giving continuance of life/liveliness, and fatigue resistance the person has as they are able to push past their physical handicaps such as pain, starvation, dehydration, and other means of bodily limitation as they are able to endure such unpleasant experiences without giving way, base Vitality at level 1 I0 is being able to handle a small full body impalement to even the weakest of people if not multiple impalements for the tough ones

This does not go with defensive capability as they are different in this case

This can be increased by repeatedly being exposed to a harmful attack by either strikes from enemies, poisons, this can also be increased by alcohol where at a certain point, alcohol will no longer have any effect on an adventurer at a certain level, Dwarfs and Oni hate this as they can no longer enjoy Alcohol anymore

Dexterity

This enhances a person's kinesthetic sense, muscle memory, Equilibrioception, Proprioception, and maneuvers with your body to have great capability with bodily movement and maneuvers, base Dexterity at level 1 I0 is slightly improved reflexes and movement and curing most physically debilitating past injuries or sicknesses

This doesn't apply to agility or reflexes as this only improves the body's functions and maneuvers, so it is different with speed or agility as they are different in this case

This can be increased by performing task that involves lots of movement and precision such as fighting, crafting/blacksmithing, spell casting, archery, and other things that need precision in

Agility

This makes your movement and perception of a person able to being able to react much quicker with ease as they are able to have faster reaction time and perception of their surroundings, with amazing results, base Agility at level 1 I0 is having an increased reaction speed of 0.015

Doesn't apply to speed as this is different in that case as agility is more to reaction time and movement over actual speed

This can be increased by dodging or evading attacks or while moving in compromising maneuvering in an area where there's little leeway and also by quick reactions

Magic

The ability to perform and/or use magic with a chant and are able to use short chant magic that could be a few words or magic that only needs one word with the intention to use (this is very rare though), and long chant magic that is much stronger as the longer the chant, the stronger the magic, base Magic at level 1 I0 is (in comparison to Megatons of TNT) an energy output of about 2 every number increase, and the base for an Adventurer should be considered to be at 10,000 compared to the normal mortal at 1,000 at best

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