Lore Files-The World

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The game allows you to wander about in a giant world. You must earn your skill though. Like I said, no mouse and keyboard or controller; your tools are your hands, feet, and mind. You have to train in martial arts. You have to train in swordsmanship. You have to train in the ways of magic (through lots of meditation).

Better wording if you don't quite get it: to play the game requires physical abilities in software through mental power via hardware.

Non-Playable Characters start you off with combat guides, weapon guides, magic-training guides, and spell books. Imagine that. You can learn how to use a sword in a game and bring it back to the real world.

The NPCs by themselves are amazing. They're literally real people. Each and every one of them is a unique persona AI. They talk to you, show emotion, and have files, I guess, of backstory of their entire lives and families, just like real people do.

Speaking of real. This game looks real. I've never seen graphics like this in my life. Screw that. They look better than real life. The nature, the open seas, the skies—it blurs the line of reality, which can bring fear as part of the experience. When you see an ogre for the first time as a

Wood-rank, you will get a urination notification. At least I did... joking... don't take that seriously.

They are scary, though. They hover above you like skyscrapers with their blood-rusted axes, staring into your soul. Later on, you see that the same ogre you fought as a boss for a Wood-rank raid (tongue twister) is just a minion in a normal Gold-rank quest. Then when you get to Turquoise-rank, you can easily solo a room full of them.

Anyways, there is player versus player, but only a small fraction of players participates. Those who do are super competitive tryhards who make up the arrogant PvP guilds.

With all this said, everyone has a class and a role.

Warrior
Classification: Damage, Tank
Role: Absorb enemy attacks on the front line and deal damage
Weaponry: Heavy Melee
Armor: Heavy
Position: Front
Attribute: Bulk/Strong

Spellcaster
Classification: Ranged Damage, Debuffing, Crowd Control
Role: Use incantation magic through spell books. Spellcasters must train and harness magic abilities to cast spells.
Weaponry: Magic Tiers 1-6
Armor: Light
Position: Rear
Attribute: Magic

Pirate
Classification: Damage
Role: Excellent combat fighters valuing attack speed over damage
Weaponry: Light Melee
Armor: None
Position: Front
Attribute: Speed/Acrobatic

Healer
Classification: Damage, Tank, Support Healer, Buffer
Role: Strong frontline fighters, strong rear-guard healers, or decent at both, using learned/memorized magic abilities to heal, protect, and reinforce armor of allies. Healers must train and harness magic abilities to cast heals.
Weaponry: Medium Melee/Magic Tiers 1-4
Armor: Heavy
Position: Front/Rear
Attribute: Support

Elemental
Classification: Ranged Elemental Damage, Crowd Control
Role: Use the power of earth, water, wind, fire, electricity, and flora. Elementals must train and harness magic to control nature.
Weaponry: Magic tiers 1-6
Armor: None
Position: Middle
Attribute: Magic

Spellsword
Classification: Damage
Role: Good combat fighters valuing stealth and precision. They are martial artists trained in the way of the katana and various blades, and force magic
Weaponry: Martial Arts/Medium melee/Magic Tiers 1-2
Armor: Light
Position: Front
Attribute: Agility/Magic

Ranger
Classification: Ranged Physical Damage
Role: Good combat fighters valuing range to kill enemies
Weaponry: Projectiles
Armor: Light
Position: Rear/Middle
Attribute: Range

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