Derek Bennett's Updated Magic/Witchcraft & Psychic Abilities

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Advance Magic: Learning from the entity, Derek has become far more powerful then before

Oops! This image does not follow our content guidelines. To continue publishing, please remove it or upload a different image.

Advance Magic: Learning from the entity, Derek has become far more powerful then before. Surpassing that of even Bonnie Bennett herself and quite possibly, surpassing his ancestor, Qetsiyah. He's also learned from his dad.

The Cure for Immortality: A powerful spell that crafted the only known elixir to cure true immortality, as well as various other forms such as vampirism, and render an immortal being vulnerable to death. Derek was able to learn this from the entity in order to safe Eli Lockwood's life. Though this cure didn't affect his lycan's immortality.

Biological Spells: Derek can affect the organic tissue of a living being by changing the state of a body and its natural processes. Although it is most commonly used for healing, other spells can be used to paralyze the body or preserve the recently deceased.

Boundary and Sealing Spells: Derek can erect invisible barriers surrounding a set space for a set amount of time, preventing beings from entering or leaving the said location.

Cloaking and Illusion Spells: Derek can render a being, location or object physically undetectable to the senses or magically undetectable by locator spells, making it so that magic cannot track them.

Curses and Hexes: Derek can cause either harm or damage and even death to fall upon a victim that commonly comes with long-lasting, slowed, or delayed effects. Though he rarely uses any of them. Or at least tries to make a habit to not use them.

Disenchantment and Destruction Spells: Derek can use spells that are typically to unravel or destroy enchantments bound to inanimate objects. A bound object can be dispelled by either destroying the spell upon the object, thereby leaving said object intact or the object itself.

Divination Spells: Derek can seek knowledge past, present, and future events or information about the unknown through supernatural means.

Elemental Spells: Derek can affect his surroundings by manipulation of the natural elements. The four elements fire, water, earth, and air are the most basic and can be called forth for their specific properties. Higher controls of the environment such as the weather or plant-life may require channeling Nature's energy or massive amounts of power.

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