Chapter 023: Panorama's Big Problem

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Volume 6
Chapter 023: Panorama's Big Problem
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There is an ever increasing problem right now in RPG: Terroa that more and more players are beginning to notice.

All available Quests and Missions are becoming too hard to complete!

This problem may not affect the general populace of players yet, but in the long run, only veteran players will become strong while the noobs will be getting harder and higher-requirement initial quests and missions to tackle in the future.

It is a future where new born babies are required to acquire a Vulcan Cannon to kill a Predator.[1]

But will the new born babies (noobs) be able to use a Vulcan Cannon on the spot without growing up first and having stronger arms to carry it?

Of course not!

But the circumstances will force them and that will only lead for the noobs either endlessly frustrated or totally quitting the game because of the unfair and absurd level of difficulty.

No amount of mental preparation would make the players understand WHY... just why and HOW it was so that upon starting a "game" that should be enjoyable and recreational, was already in Dante Must Die Mode difficulty upon starting it?!

Even the catchphrase of "90% Reality" of Terroa will not bring upon the proper acceptance rate of such ridiculous difficulty setting.

As such, this problem is really a big one because Panorama Corp. that's supposed to be regulating and preventing this possibility can't even control their game's flow anymore.

They cannot interact with the world...

They cannot tamper the creation of these absurd high-requirement initial quests and missions...

They cannot regulate the events happening left and right...

In short, they really can't control their creation.

Yes, this may not affect veteran players that much right now but it was sure that it will affect them as well when they reach a certain rank on the future.

This is happening because the supposed planned first appearance of S-Rank Quests and Missions were being discovered ahead of time, contrary to predictions, because it was pioneered preemptively by Siva when he defeated the Ancient Guardian Emperor back in Anazon Forest.

No, to be more precise, it was all thanks to Siva's [Killing Zone] bridging the gap in the difference for power by a total of 70%.

In the initial predictions of Panorama Corp., there should have been at least a 3-year margin since the release of the game before the total number of "really capable" S-Ranked players reaches the suitable level of ability in tackling S-Ranked quests and missions.

It should be duly noted that [A-Ranked Quests] have rippling aftereffects, whether they fail or not, that could affect an entire continent.

Such rippling aftereffects affect some quests and missions without discrimination.

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