CREW BIO!

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Character bio for current crew members, including character image,  weapons and looks along with background information. This is a much needed chapter since not many chapters go into detail on what each character uses. (other than Y/N, which is the main BIO) This chapter will give more of an idea on what everyone uses, now that each member has been officially named and joined the crew.


HK 15:

Weapons:

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Weapons:

HK 15's heavily modified custom built Carbine:

Info: This blaster was created for the sole use of the HK assassin models, whether it be for their main role of assassinating targets sent by their masters or for protecting them

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Info: This blaster was created for the sole use of the HK assassin models, whether it be for their main role of assassinating targets sent by their masters or for protecting them. This blaster was originally a multiple round rifle, however it has been modified ever since Orion acquired the Assassin droid, it's now implemented with an inbuilt scope used to find targets from miles away. The weapon also has a sniper attachment for single fire shots with a precise shot been a fatal one. The Assassin droid known as HK 15 also carries a grenade launcher that fires either explosives or incendiary rounds for the maximum damage output.

Electro staff:

Info: A simple yet cunning weapon, most droids who use these are those that counter lightsaber users in close range

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Info: A simple yet cunning weapon, most droids who use these are those that counter lightsaber users in close range. Most normal droids wouldn't stand a chance with simple programming, But the Assassin droid has a set of programs which allow him to counter many lightsaber users, taking them by surprise of how much skill and strength the droid has. The staff has multiple levels of damage output with over four setting, the first been a simple zap with no lethal force, the second a more shocking power designed to stun a opponent. The third is the most used which can be used to take down most droids powers supplies as well as leave nasty burns on the so called "Meatbags". The final setting allows for lethal electricity to channel into attacks, an prolonged attack will ensure the victim is not going to survive.

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