Quirk: Hot run
Quirk Type: Emitter
Quirk Class: Speed Enhancement, Temperature and Fire
Ability - The user's hands and legs are red. The user can absorb hot temperatures with their hands. The user can absorb fire, light, lasers and hot temperatures of any kind. The user can convert this heat energy to their legs. The user's legs start to heat up, allowing the user to run faster and give more powerful kicks and even jump higher.
Combat Range: Close
Disadvantage: - The user has to be hit with heat to activate their quirk.
- The user's pants catch on fire if the user activates their quirk on their legs.
Special Moves: Burning Flip Kick- The user activates their quirk and charges forward. But before they launch their attack, the flip in the air, spinning so when they land they'll be facing the opposite direction they once was. The user will have done an over head kick that created a spinning wheel of fire. The user stays pretty low to the ground and uses this attack to slam their foot into someone's head.
Hero/Villain Names: Hot Rocks, Street, Furnace
My Input(Not necessary):The user carries around a lighter with them so they always have access to heat to get their quirk.
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Future Quirk Concepts
FanfictionThese are quirk ideas that I believe can be used in My Hero Academia. If you want to use them, feel free! No need to credit or anything as original ideas don't exist. However I would wish to know what story you are writing with this quirk, I would l...
