Hot Run

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Quirk: Hot run

Quirk Type: Emitter

Quirk Class: Speed Enhancement, Temperature and Fire

Ability - The user's hands and legs are red. The user can absorb hot temperatures with their hands. The user can absorb fire, light, lasers and hot temperatures of any kind. The user can convert this heat energy to their legs. The user's legs start to heat up, allowing the user to run faster and give more powerful kicks and even jump higher.

Combat Range: Close

Disadvantage: - The user has to be hit with heat to activate their quirk.

- The user's pants catch on fire if the user activates their quirk on their legs.

Special Moves: Burning Flip Kick- The user activates their quirk and charges forward. But before they launch their attack, the flip in the air, spinning so when they land they'll be facing the opposite direction they once was. The user will have done an over head kick that created a spinning wheel of fire. The user stays pretty low to the ground and uses this attack to slam their foot into someone's head.

Hero/Villain Names: Hot Rocks, Street, Furnace

My Input(Not necessary):The user carries around a lighter with them so they always have access to heat to get their quirk.

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