Abyssal Hands

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Quirk: Abyssal Hands

Quirk Type: Emitter

Quirk Class: Dark

Ability - The user can make physical black hands appear from shadowy places. These hands have to be formed in shadows but can move into the light after being formed. These hands are quite durable but the arms attached to them will be instantly destroyed if they are even touched. These hands can be as big as the users or able to hold a small car. That's the max though. The size of the hand also depends the size of the arm, how far they can reach. These hands can help with the user's movements by appearing out of their clothes and is amazing at defending and constricting opponents. These hands don't have a lot of striking power, barely able to make themselves noticeable if they were to punch or slap.

Combat Range: Long

Disadvantage: - The creation of light reaching the base of the summoned hand. 

- Fast enemies are almost impossible to deal with, especially if they have a projectile that isn't incredibly large.

- Destroying a hand or removing them tires the user so they have to be careful about how many hands they spawn, often trying to do the bare minimum.

Special Moves: Abyss Garden - In a large shadowy area on the ground, the user summons hundreds of average sized hands that all use their grip strength to hold multiple people in place.

Kuro Fist - The user uses a large area of darkness to summon the biggest hand they can possible make to raise them in the air before throwing them to the ground.

Hero/Villain Names: Kuro, Ninju, Ishami, Void

My Input(Not Necessary): This would be a ninja like person. Perhaps a hero in training, hero or villain. They would would best at night but can still find success in the day.

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