Quirk: Magnetism
Quirk Type: Emitter
Quirk Type: Electric and Magnet
Ability - The user can magnetise metal objects by introducing kinetic electricity in it. The user then can send that object flying in any direction they wish and bring it back. It will electrocute the object or person the magnetised object hit. The user can also electrocute large and heavy metal objects and can get themselves to fly in any direction they wish. The user can also allow the shocking of the object to last as long as they wish.
Combat Range: Long
Disadvantages: -The user loses friction the more they use their body. They will become slippery and not able to stand up or grab onto objects or people.
Special Moves Buzz Shock- The user sends a heavy ball flying at the opponents and electrocute them long enough for the user to attack them again.
Chain Lock- The user throws a chain magnetised by their quirk. The chain will wrap around the user before the user pulls them back, pulling them towards the user and completely wrapping them around
Hero/Villain Names: Taser, Electrised, Electra/Electro
My Input(Not necessary: The user will learn what objects are the best for this quirk. Chains, bullets, collars work well for this quirk.
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Future Quirk Concepts
FanfictionThese are quirk ideas that I believe can be used in My Hero Academia. If you want to use them, feel free! No need to credit or anything as original ideas don't exist. However I would wish to know what story you are writing with this quirk, I would l...
