Magnetism

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Quirk: Magnetism

Quirk Type: Emitter

Quirk Type: Electric and Magnet

Ability - The user can magnetise metal objects by introducing kinetic electricity in it. The user then can send that object flying in any direction they wish and bring it back. It will electrocute the object or person the magnetised object hit. The user can also electrocute large and heavy metal objects and can get themselves to fly in any direction they wish. The user can also allow the shocking of the object to last as long as they wish.

Combat Range: Long

Disadvantages: -The user loses friction the more they use their body. They will become slippery and not able to stand up or grab onto objects or people.

Special Moves Buzz Shock- The user sends a heavy ball flying at the opponents and electrocute them long enough for the user to attack them again.

Chain Lock- The user throws a chain magnetised by their quirk. The chain will wrap around the user before the user pulls them back, pulling them towards the user and completely wrapping them around 

Hero/Villain Names: Taser, Electrised, Electra/Electro

My Input(Not necessary:  The user will learn what objects are the best for this quirk. Chains, bullets, collars work well for this quirk.

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