Ember

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Quirk: Ember

Quirk Type: Emitter

Quirk Class: Fire

Ability - The user can form small fire blips from his body. About twenty at a time. The user can fire these small flames forward at 20 kilometre's an hour. They have a very twisty way of moving until they eventually all collide at a point and create a large explosion of fire. The user can summon multitudes of these embers of fire but has to take breaks when activating them in order not to suffer from heat exhaustion.

Combat Range: Long

Disadvantage: - Light bits of water, like sprinklers can easily extinguish the small flames. As well as small winds and heavy dust can negate the quirk.

- Heat exhaustion of using their quirk with little rest.

Special Moves: Wide flames - The user disperses about forty embers but makes them travel far away. About a kilometre away from when the quirk was activated. Then, all the embers come back, picking up speed and growing in size. The converge into where the users wants them before uniting and causing a huge twister of fire.

Hero/Villain Names: Flame, Red shot, Seeker

My Input(Not Necessary): This is a quirk that can be easily countered, not only by basic ways of putting out a fire but small spaces, random objects getting in the way and enemies getting close to the user. All of these make it difficult to utilise the quirk properly.

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