Quirk: Switcheroo
Quirk Type: Emitter
Quirk Class: Telekinetic, Speed Enhancement
Ability - You have the ability to trade the places of people and items. There is a cooldown with this quirk that depends on the size of the item, ranging from 1 second to 20 seconds. (Person is about 15 seconds). The items being swapped must be of similar size, otherwise the quirk will not work and the user must be in touching range of at least one of these items. The other one can be sight based. The user can force someone to trade their gun for a wallet or when fighting someone, switch themselves with a trash can or another person to block the blow.
Combat Range: Long and Medium
Disadvantage: - The objects must be similar in size to be switched.
- One item must be in touching ranging while the other needs to at least be in sight.
- The size of the items depends on the cooldown before the quirk activating again. The user knows they can do it again when they feel a certain itch.
Special Moves: Trade All - the user can swap more things at once but the downside makes it almost unusable. The items being swapped that are smaller or larger then the user will all randomly switch places with the user having no control and one of those items the user still needs to be touching. If the they are people sized objects being swapped around, the user must swap themselves if they decide to use this ability.
Hero/Villain Names: Trade, Merchant, Agiven
My Input(Not Necessary): The quirk user for this one would be a cheeky bastard. Loving to cause mischief and be a real pain in the ass but if things go south for them, they will cower and run away.
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Future Quirk Concepts
FanfictionThese are quirk ideas that I believe can be used in My Hero Academia. If you want to use them, feel free! No need to credit or anything as original ideas don't exist. However I would wish to know what story you are writing with this quirk, I would l...