Written 25 November 2019
'Dead by Daylight': first impressions
So I've bought this game, 'Dead by Daylight', for PhP 500.00 (on yesterday's stream, however, I said "an undisclosed amount", which I shouldn't have), and I've got to say―it's actually good, even though it was rife with another server connection problem at the time.
'Dead by Daylight' is a survival horror game from the Canada-based company, Behaviour Interactive, and it follows the same "battle royale" style that 'Playerunknown's Battlegrounds' have started on the gaming front. (The roots of "battle royale"-style gaming can be traced back to a controversial Japanese novel titled 'Battle Royale'.) However, unlike 'Playerunknown's Battlegrounds'―and other games that spawned from it, or have adapted "battle royale" as one of its game modes―which is basically a giant "free-for-all" without any discernible story, 'Dead by Daylight' pits four survivors in a deadly cat-and-mouse game with a killer, organized by an unknown force called The Entity. Here, the main objective is twofold: for the survivors to escape, and for the killer to prevent it from happening. There are a great number of characters to choose from, both killers and survivors, original and licensed from other horror franchises―with most being offered as part of an exclusive series of DLCs―and each one has their unique "powers" and "perks" to help them for whatever objective they have. This is a game where survivors have no weapons to fight back with (much like in 'Kholat', 'Outlast' 1 and 2, and the 'Silent Hill' franchise, just to name a few); all they have is their wit and cunning, in order to escape the clutches of a dreaded killer who is armed to the teeth with their preferred instrument of death.
For someone who is a fan of first-person shooters, this Internet "mercenary" is hooked with the rather simple premise of the 'Dead by Daylight'; each Trial, as what the game calls it, is guaranteed to be a "somewhat" unique experience. While micro-transactions are abound within the game, these are limited to mostly character customization, DLC packages, and in-game currency, which players can use to buy items and other costumes that are not available on the base game. One other good thing is that DLCs are an optional requirement for the game to run by itself; players can actually buy either a survivor or a killer without the DLC itself (though it is better to buy that particular DLC package as a whole). 'Dead by Daylight' also has a variety of maps to choose for every Trial, with each having a common theme: cold, dark, and abandoned places, where everything boils down to just the most basic of instincts.
'Dead by Daylight' certainly taps into the most primal of human fears . . . and with the lore of each killer featured, it can also unleash the inner psychopath. Whether one chooses to wait, take risks, ambush, or use the environment to their advantage, nothing is off-limits―provided that the player is treading down the path of least resistance towards their endgame―
The distance between predator and prey is as close as a single misstep, after all.
YOU ARE READING
After Action [COMPLETED]
Non-FictionA "declassified" compilation of rants written on the 'Unknown Variable' Facebook page for this year . . . A chronicle of one broken man's journey into the heart of his own darkness . . . A raw look at the negative, pessimistic, and profane―but authe...
![After Action [COMPLETED]](https://img.wattpad.com/cover/207569399-64-k537794.jpg)