Episode 6 Dark Magic Pendulum v. Synchros (Magnus v. Crow)

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Kaiba: Well, we continue on with our next duel. Quite an interesting match up.

Joey: That's right, Dark Magician v. Scrap Dragon

Jack: Ah yes, Yusei's ace against Yugi's ace.

Joey: Oh right, Yug

Kaiba: This is worth watching. Announcer?

Announcer: The following is a ranked duel

Announcer: First, Magnus! (Rank 6; Record: 1 -0)

Kaiba: Magnus has been impressive since debuting. Already garnering 1 win against Mahad. 

Joey: To open the Ranked Duel format, we saw an impressive performance. Now can he repeat to extend that winning streak

Jack: Gents, this will be quite interesting. So long as Scrap Dragon or Junk Warrior do not show up, Magnus will have the upper hand. That I can assure

Announcer: And his opponent, Crow! (Rank 15; Record 0-1)

Jack: This one is a must win too. He has been impressive but we have yet to see a decisive victory out of this one.

Kaiba: That is true but perhaps this will be the one win on record for him.

Joey: I wouldn't discount Yug's ace just yet

Kaiba: Shut up Wheeler!

Announcer: Let the duel begin!

Turn 1 (Magnus 8000/ Crow 8000)
Magnus Main Phase 1

Magnus: I activate a Field Spell Card, Magical Citadel of Endymion. Each time a Spell Card is activated, Place 1 Spell Counter on this card when that Spell resolves. If a card with Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if I would activate a card effect by removing a Spell Counter(s) from a card I control, I can remove that many Spell Counters from this card instead. If this card would be destroyed, I can remove 1 Spell Counter from this card instead. 

Kaiba: This may be trouble

Magnus: I summon Defender, the Magical Knight (LIGHT/4*/Spellcaster/Effect/ATK1600/DEF2000). Since this card is Normal Summoned, I can place 1 Spell Counter on it and once per turn if a Spellcaster monster/s on the field will be destroyed, I can remove 1 Spell Counter from my field for each of those monsters instead.

Spell Counter Tally
Defender, the Magical Knight - 1

Magnus: I end my turn

Turn 2 (Magnus 8000/ Crow 8000)
Crow draws a card

Crow: I set 3 cards facedown and activate a Quick Play Spell Card, Twister! I pay 500LP to destroy 1 face-up Spell/Trap Card on the field. I destroy Magical Citadel of Endymion!

Magical Citadel of Endymion is destroyed by effect

Magnus 8000/ Crow 7500

Joey: There goes the Spell Counter bank

Crow: I summon Dash Warrior (WIND/3*/Warrior/Effect/ATK600/DEF1200). I attack your Defender, The Magical Knight with Dash Warrior, and during the Damage Step, it gains 1200ATK (ATK 600 ->1800).

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