Idea 844: Formation Marks

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Quirk: Formation Marks

Emitter

Description:

User can summon marks of many paths.
Paths can be divided into emission paths, and the special paths.
Said emission paths include fire, water, ice, wind, earth, wood, poison, sound, light, etc.
Special paths are healing, information, copy, paste, guarding, wisdom, compression, etc. 
Each emission path can control their respective element, or boost the target if applied.
Each path has marks which can be used in junction with other marks in a series of formations.
The more marks in each formation, the stronger the formation.
The user can mix and match marks in each formation as they wish, but different shapes and mark placement will change how the formation works.
Copy and Paste path formations can copy and paste other formations.
Information path formations can gather information.
Wisdom path formations can increase the summoning rate of marks.
Healing path formations can heal or boost the user.
Guarding path formations create shields or defenses according to the formation.
Other elements can be used to supplement and give affinities to the special mark formations.
The special mark formations can be implanted onto targets to apply their effects.
Compression path formations are special as they can compress complete formations into a mark.

Drawbacks:

Each user can summon many marks at once, but rate will differ per user.
Conflicting paths cannot be put together. (Silence vs sound paths, water vs fire paths, etc.)
Formations are fragile, and breaking them will cause the user to take damage.
Stronger formations hurt the user more.
Each formation costs mental strength.
Stronger formations take more mental strength.
User can copy up to 5 formations at once.
Special mark formations cannot activate without an affinity.
Compressed formations cannot be compressed again.
Implanting marks within a targets body will cause immeasurable pain.
Should the user exhaust their mental strength, they will lose brain function.

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