Idea 923: Stage Magic

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Quirk: Stage Magic

Emitter

Description:

User can use a wide variety of magic.
The magic itself will have the Holy, Dark, Wind, Earth, Water, Fire, or Worldly attribute.
User learns the magic in stages, each stage more powerful than the last.
User will learn magic unique to them, which they can only use, even if another user exists along with them.
User will have an affinity, which will dictate which magic is stronger than the rest.

Drawbacks:

Each element will have only 5 spells per stage.
The limit is 10 stages.
The user has a chance to be promoted to the next stage each year, with a 10% chance every birthday.
User is limited in how much magic they can use because of their body.
The healthier the body the more magic they can use.
Each stage uses more magic up than the last.
User cannot regenerate mana unless they sleep or rest.
User cannot alter the 5 spells of each magic they gain when they awaken or raise a stage.

Extra Notes:

Dark magic can only grow stronger when anyone dies close to the user.
Holy magic can only grow stronger when others are healed close to the user.
Worldly magic controls the magic that doesn't have an element.

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