Ability 1.1

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Arlan is the country where everyone wants to live. A neutral factor that does not meddle with the other countries in their battle for power. A country that maintains the fragile balance between the others. 

A country where the leaders of each country meets to settle any issue and avoid war at all cost. In Arlan, all gifted are welcomed: fire, water, earth, air, ice, electricity, light and even shadow users. The Gifted are superior to humans in many ways: they have a supernatural hearing, they are stronger, smarter and faster. Ice and Electricity users are considered as nobility as they are so rare. They are stronger than the average elementalist gifted. The light and shadow users are considered as royalty, because only a few possess their capacities. Water, earth, air and fire users are classified like the others into three level.

Level 1: Barely able to make the element appear

Level 2: Appears and useful for combat

Level 3: Dangerous and huge reserve

Of course, humans doted on the Gifted because they could protect them. Furthermore, new types of gifted have been discovered in the last couple of years: Blood and Healer. 

No matter their level, Blood users are deemed as lethal and must be heavily watched over. Healers are the same protected and well-guarded: their presence only required in very special occasion. Otherwise, they were locked away and surrounded by people. 

Often, they died because of loneliness or they killed themselves. Their ability was hard to bear and controlling it was a hundred times worse than an average Gifted. That's why they are supposed to be extinct, the last blood user alive died approximately 19 years ago.

A special school is made for Gifted: as the gifts are discovered at a young age: between 10 and 13. The Gifted Kids are taken away from their family and trained. They can choose between protectors or work average jobs. 

Level 3 do not have a choice: they are protectors. Protectors are well trained agents: whether it is their power, their body or their ability to use weapon. They must learn to survive without their power and are trained hardly for it with restricting ability shackles. A lot of them die, but nobody really cares because they are dangerous. 

Protectors are the one who go to war and the one that watch out for Healer and Blood. They were something similar to bodyguards but stronger.

Do not dream, society is far from being perfect even in Arlan. 

A lot of traffic is made with gifted children as they are generally particularly beautiful. Their beauty is ethereal and ill minded humans love using them as object especially level ones. Blood and Healers were none of that, they looked like your average passerby except their eye color when they used their ability. 

One normal Gifted didn't change eye color, but Blood had red eyes when they used theirs and Healer had green eyes when they used theirs. Usually, the natural color of a Blood or a Healer was peculiar at the beginning. Or that was what's written on them.

Aside from Arlan, the other countries have specified elements assigned: Matera for the earth, Lituania for Light and electricity, Tulia for water and Ice, Daria for Shadow and Aera for Air. Those countries always had strong conflicts with each other and Arlan was the country where everything was resolved. 

Sola was the center city of Arlan. A lively city, with its part of joy and sadness, owning the strongest Gifted and training them all in the special academy, before sending them abroad to study or develop their ability further. 40% of the population had a level. Level 0 was the human level. Humans were the leaders of Arlan, and had some great authority despite their lack of gifts. You could strive and live happily as a human if you lived in Arlan.

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