Chapter 28: The Second Test

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I took a calming breath as I stared out at the large mock city.

If I had to guess, the whole thing was about 2km by 2km in length, including all sorts of things like houses, apartment complexes, simple stores, broken down buildings, and even a bridge over water.

I noticed something as I looked around.

The rules were already explained, so it made sense, but I was still surprised I was the only one here.

That's because what the second test is is alike to a simulation.

Combat with bows, that was essentially the second test.

The rules were simple, each person had three lives, and were all given a quiver with around 50 arrows, with more scattered around the 'map,' different for each person.

If you 'kill' a person with three lives left, you gain 10 points, if you kill a person with two lives left, you gain 20 points, if you kill a person on their last life, you get 30 points.

The point of the game? Rack up as many points as you can, and be the last man standing.

I put on the goggles, before slipping the last of the full body suit on, clearly being able to feel different lumps in the suit in different places.

I opened my eyes, looking through the goggles, and couldn't help but let out a small laugh.

It was the world.

It looked exactly like the room I'd been in, everything was the same, the only thing is, is that this is a simulation.

It was so lifelike I could hardly tell the difference.

I looked down at my hands.

My character appeared as I looked in the first test.

Wanting to test something out, I picked out my bow from around my shoulder, tapping it along the ground.

Haha, this is kind of scary.

I know this is all real, but at the same time it's not.

As for the full-body suits, they held a special purpose.

Whenever something is done, naturally you'll feel it in real life, since you're still moving in real life, but what do you suppose happens when you get shot in the simulation?

The suit will sense where you got shot, and how much damage it would do, and constrict your movement based off of that.

For example, if I was shot through the knee, I may not be able to move my leg anymore until I either die or once the test is over.

As for when a person dies, their whole screen will go red, and they will appear like a ghost around the simulation, unseen by others.

They will have to physically move somewhere where they are safe to respawn, and then do so.

It's rather high-tech, they said it's already been tested a couple of times to make sure that our experience is as life-like as possible.

Also, apparently there are safety measures put into place to make sure we don't hurt ourselves too bad in real life.

For example, if I decided to jump off of a building, I'm real time, something would catch me, and I'd be labeled as dead in the game, and would be given a warning.

Only two warnings before you're out.

We were also told that teaming up with others was allowed, but were reminded that the test will only end when there is one person left.

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