VIRTUAL REALITY: GODLY GIFTS

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[Characters]
2 types of players
• [Lord]
• [Adventurer]

[Character's Real Name]
[Zion] = Prince Caspian Amory
[Aeloxious] = Athena Morelle

[Flair/Medals/Title]
• ON GOING

Attributes
Agility - to move quickly
Crit - Critical hit
HP - Health Points
MP - Mana, Mana Points
Atk - Attack
PDEF - Physical Defense
MDEF - Magical Defense
Hit - Parameter of Anti- Missing attack
Dodge - Chance to miss obtaining damage from the enemy
Endurance - the higher parameter, than lower chance to get Crit.
Block - Chance to decrease obtained damage to 50%
Strength - Body, Might, Brawn... Physical strong a character is, Attack and weight
Constitution - stamina, endurance, Vitality. Sturdy a character is influence hit points, resistance for special type of damage (poison, illness, heat etc)
Defense - Resistance, Fortitude, Resilience. Resilient a character is. Fix amount per hit. Ocasionally combined with constitution.
Dexity - Agility, Reflex, Quickness. Agile a character is. Controls attack and movement speed and accuracy.
Intelligence - Intelligence, Intellect, Mind, Knowledge character's problem-solving ability. Controls character "level up" in some games, and controls the rate at which experience point (EXP) And Earned ($)
Charisma - Presence, Charm, Social. Character's social skills, and sometimes their physical appearance - it influence trading.
Wisdom - Spirit, Psyche, Sense. Character's common sense and/or spiritually wisdom often controls a characters ability to cast certain spells, communicate to mythical entities.
Willpower - Sanity, Personality, Ego, Resolve... Character's mental resistance (against pain, fear, etc.) When falling victim to mind-altering magic, torture, or insanity.
Perception - Alertness, Awareness, Cautiousness... Character's opens to their surroundings detect vital clues, traps, or hiding enemies, and might influence combat sequence or the accuracy of range attacks.
Luck - Fate,Chance. A character's luck. Influence anything but mostly random items, encounters and outstanding success/failures (such as critical hit)

EXPERTIES
• A lord's experties depends on the upgrade of his/her empire.
[Novice = Village - Town]
[Proficient = City - Capital City]
[Expert = Kingdom - Empire]

An adventurer's expertise depends on his/her power
[Stage 1: 10,000 Battle power]
[Stage 2: 50,000 Battle power]
[Stage 3: 100,000 Battle power]
[Stage 4: 500,000 Battle power]
[Stage 5: 1,000,000 Battle power]
[Stage 6: 10,000,000 Battle power]

MAP
• WORLD MAP OF [NEW WORLD]

[MOBS]

Beginners
- Rabbits
- Chickens
- Normal Flying Birds
- Bats
- Spiders (Small)

Average
- Wolves
- Snakes
- Bears
- Eagle
- Crocodile/ Alligator
- Spiders (Big)

Boss
Seasonal Boss (Spring Boss, Summer Boss, Autumn Boss, Winter Boss)

[NPC Rankings]
[Poor] - [F]
[Common] - [C-]
[Uncommon] - [C+]
• [Rare] - [B-]
• [Ultra Rare] - [B+]
[Legendary] - [S]
[Epic] - [SS]
[Mythic] - [SSS]
• [Masterwork] - [SSSS]
[Eternal] - [SSSSS]

MONEY
HONOR [New World]
• PRESTIGE [Calypso World]
• DREAM STONE [Nirvana World]
• CHAOS STONE [PRIMORDIAL WORLD]

[TIME]
1 hour sa real world - 3 days sa laro

[EVENTS]
• On Going

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