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[Characters] 2 types of players • [Lord] • [Adventurer]
[Character's Real Name] • [Zion] = Prince Caspian Amory • [Aeloxious] = Athena Morelle
[Flair/Medals/Title] • ON GOING
Attributes Agility - to move quickly Crit - Critical hit HP - Health Points MP - Mana, Mana Points Atk - Attack PDEF - Physical Defense MDEF - Magical Defense Hit - Parameter of Anti- Missing attack Dodge - Chance to miss obtaining damage from the enemy Endurance - the higher parameter, than lower chance to get Crit. Block - Chance to decrease obtained damage to 50% Strength - Body, Might, Brawn... Physical strong a character is, Attack and weight Constitution - stamina, endurance, Vitality. Sturdy a character is influence hit points, resistance for special type of damage (poison, illness, heat etc) Defense - Resistance, Fortitude, Resilience. Resilient a character is. Fix amount per hit. Ocasionally combined with constitution. Dexity - Agility, Reflex, Quickness. Agile a character is. Controls attack and movement speed and accuracy. Intelligence - Intelligence, Intellect, Mind, Knowledge character's problem-solving ability. Controls character "level up" in some games, and controls the rate at which experience point (EXP) And Earned ($) Charisma - Presence, Charm, Social. Character's social skills, and sometimes their physical appearance - it influence trading. Wisdom - Spirit, Psyche, Sense. Character's common sense and/or spiritually wisdom often controls a characters ability to cast certain spells, communicate to mythical entities. Willpower - Sanity, Personality, Ego, Resolve... Character's mental resistance (against pain, fear, etc.) When falling victim to mind-altering magic, torture, or insanity. Perception - Alertness, Awareness, Cautiousness... Character's opens to their surroundings detect vital clues, traps, or hiding enemies, and might influence combat sequence or the accuracy of range attacks. Luck - Fate,Chance. A character's luck. Influence anything but mostly random items, encounters and outstanding success/failures (such as critical hit)
EXPERTIES • A lord's experties depends on the upgrade of his/her empire. [Novice = Village - Town] [Proficient = City - Capital City] [Expert = Kingdom - Empire]