Chapter 120: Shadow

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Ayanokoji POV:

The ten events class A had chosen were finally announced at the end of our morning homeroom.

Shizukana was currently connected online through Horikita's phone, and she was reading through the documents on her own.

Hirata is not able to bring himself to stand up with her. It's clear he's still shaken over what happened to Shizukana, but time will do wonders for him so long as we all take it slow.

I pondered going and joining her up at the front pedestal, even if Shizukana was there over the phone, she was technically alone right now.

I stood up, also hearing another chair move at the same time.

I looked over to see that it was Kushida. She must have heard my chair as well as she looked back at me, sending me a kind smile.

It seems we were both thinking the same thing, we want to take some of the burden off of Horikita's shoulders.

She walked up next to Horikita, I followed suit and joined her on the other side.

Looking at the events detailed in the documents, I summarized everything before mentally distributing them based on the number of people required for each event.

-Chess

Required Participants: 1
Initial time allotted per person: 1 hour (Running out of time will be considered a loss)

Rules: Standard Chess rules apply. However, your allotted time will not increase before each move, even after the 40th turn.

Commander intervention: At any given time, the commander may give instructions to the participating player for a maximum of 30 minutes. Any time spent giving instructions will also count towards the participant's allotted time.

I have a suspicion that this is the one that Sakayanagi wishes to do battle with the most. Just in case I'll touch up on my skills.

Next is...

-Flash Mental Arithmetic

Required Participants: 2
Time: 30 minutes

Rules: Victory will be decided by the student who places first in terms of both speed and accuracy using abacus-style mental arithmetic.

Commander intervention: The commander can change the answer to a single question of their choice that participants have prepared to submit.

-Go

Required Participants: 3
Time: 1 hour (Running out of time will result in a loss)

Rules: Three one-on-one games will be played simultaneously. Standard Go rules still apply.

Commander Intervention: At any given time the commander is allowed to advise a move. However, only a total of 30 moves may be advised to participants, divided evenly among all three.

-Modern Literature Test

Required Participants: 4
Time: 50 minutes

Rules: The test will be within the scope of the first-year literature curriculum. Victory will be decided based on the class with the higher overall score.

Commander Intervention: The commander can answer one single question on behalf of the participant.

-Social Studies Test

Required Participants: 5
Time: 50 minutes

Rules: The test will be within the scope of the first-year geography, history and civics curriculum. Victory will be decided based on the class with the higher overall score.

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