Gifts
General: Telepathy, Telekinesis, Teleportation
1) Mortality
-Able to heal or induce illnesses with skin-on-skin contact
-Able to resurrect the dead
-Instinctual knowledge of herbs and plants
2) Protection
-Able to produce shields or force fields and cast simple thirty second long spells to ward off physical and mental attacks (invisibility, paralysis, blindness, etc.)
-Able to cause someone to fall into a hypnotic state, prohibiting them from fighting back and letting the user gain temporary control of their body.
-Able to sense oncoming danger
3) Transformation
-Able to transform any living thing into something entirely different (inanimate objects = instant death)
-Able to shapeshift into any living thing for attack or protection purposes (the change only lasts for a maximum of two hours before reverting back to original form)
-Able to change any nonliving thing into something else nonliving
4) Dream
-Able to cause injury during a dream state that affects the physical body while awake
-Able to capture energy from the dreams of others
-Able to trap the mind or physically kill the body during a dream state
5) Psychic
-Able to read minds and speak to others in their mind (others can't respond unless also Psychic)
-Able to transport the mind into another body for a couple hours at a time (body hopping)
-Able to tell the future and pause time
6) Physical
-Able to cause physical pain using simple hand gestures
-Able to cause mental pain using the mind
-Able to feed off any of the other twelve Gifts (steal from another with skin-on-skin contact, lasts 12 hrs)
7) Electric
-Able to emit an electrical pulse along metallic surfaces
-Able to interrupt brain waves (reboot the mind)
-Able to see through electrolocation (anything that electrons pass through)
8) Mind
-Able to erase, hide, or alter memories
-Able to implant false memories
-Able to interrupt connection between the five senses and the mind temporarily
9) Elemental
-Able to control the four elements: Fire, Water, Earth, and Air
-Able to control the weather, temperatures, and climates
-Able to cause minor alterations to forms of life (plant, animal, human, Hybrid)
10) Emotion
-Able to control feelings
-Able to alter personal ideas or opinions (Compulsion)
-Able to remove emotion entirely (make numb)
11) Wildlife
-Able to control forms of animals and communicate with them (they talk back)
-Able to create a bond with any animal that allows the user to see things through the animal's eyes
-Able to mimic animalistic traits (claws, gills, bird calls, venom, camouflage, speed, etc - wears off after 30 mins)
12) Survival
-Able to survive in impossible conditions (freezing, sweltering, or underwater)
-Able to undo the effects of the other twelve Gifts (so long as the use of the Gift doesn't cause instant death)
-Able to foresee movements in hand-to-hand combat
13) Wraith
-Able to dematerialize in one location and re-materialize at different points in time
-Able to travel in spirit form for periods of time (thirty minutes) and travel through objects (including people)
-Able to produce a person's worst fears (literally bring them into existance) for a limited amount of time (one hour)
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The Keeper Exams
FantasíaThis contest is full but I still encourage you to read it and vote for your favorite chapters! And maybe I'll do another one when this one ends, so keep an eye out if you like this idea! Let me know in the last part if you want me to do another one...