Gifts

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Gifts

General: Telepathy, Telekinesis, Teleportation

1) Mortality

-Able to heal or induce illnesses with skin-on-skin contact

-Able to resurrect the dead

-Instinctual knowledge of herbs and plants

2) Protection

-Able to produce shields or force fields and cast simple thirty second long spells to ward off physical and mental attacks (invisibility, paralysis, blindness, etc.)

-Able to cause someone to fall into a hypnotic state, prohibiting them from fighting back and letting the user gain temporary control of their body.

-Able to sense oncoming danger

3) Transformation

-Able to transform any living thing into something entirely different (inanimate objects = instant death)

-Able to shapeshift into any living thing for attack or protection purposes (the change only lasts for a maximum of two hours before reverting back to original form)

-Able to change any nonliving thing into something else nonliving

4) Dream

-Able to cause injury during a dream state that affects the physical body while awake

-Able to capture energy from the dreams of others

-Able to trap the mind or physically kill the body during a dream state

5) Psychic

-Able to read minds and speak to others in their mind (others can't respond unless also Psychic)

-Able to transport the mind into another body for a couple hours at a time (body hopping)

-Able to tell the future and pause time

6) Physical

-Able to cause physical pain using simple hand gestures

-Able to cause mental pain using the mind

-Able to feed off any of the other twelve Gifts (steal from another with skin-on-skin contact, lasts 12 hrs)

7) Electric

-Able to emit an electrical pulse along metallic surfaces

-Able to interrupt brain waves (reboot the mind)

-Able to see through electrolocation (anything that electrons pass through)

8) Mind

-Able to erase, hide, or alter memories

-Able to implant false memories

-Able to interrupt connection between the five senses and the mind temporarily

9) Elemental

-Able to control the four elements: Fire, Water, Earth, and Air

-Able to control the weather, temperatures, and climates

-Able to cause minor alterations to forms of life (plant, animal, human, Hybrid)

10) Emotion

-Able to control feelings

-Able to alter personal ideas or opinions (Compulsion)

-Able to remove emotion entirely (make numb)

11) Wildlife

-Able to control forms of animals and communicate with them (they talk back)

-Able to create a bond with any animal that allows the user to see things through the animal's eyes

-Able to mimic animalistic traits (claws, gills, bird calls, venom, camouflage, speed, etc - wears off after 30 mins)

12) Survival

-Able to survive in impossible conditions (freezing, sweltering, or underwater)

-Able to undo the effects of the other twelve Gifts (so long as the use of the Gift doesn't cause instant death)

-Able to foresee movements in hand-to-hand combat

13) Wraith

-Able to dematerialize in one location and re-materialize at different points in time

-Able to travel in spirit form for periods of time (thirty minutes) and travel through objects (including people)

-Able to produce a person's worst fears (literally bring them into existance) for a limited amount of time (one hour)

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