Quirk: Game Link

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Izuku's quirk links Izuku and a game cartridge. It then gives Izuku the properties and inventory of the character in the game. It also give the character Izuku is linked to a custom model of himself. The only thing it doesn't link is the respawn ability. [The pause ability is optional. I think it'd be a pretty cool and simple Super Move. Literally pausing real life. However there must be limits, like Izuku himself is paused and he can only think and move his head to look around.

Izuku has to physically touch the game cartridge to link it to himself. The link is permanent and involuntary when he touches it. [Skin contact] If the cartridge Izuku is linked to is destroyed Izuku suffers extreme pain as the modifications to his body are also destroyed, and he then will pass out for an entire day. He is then free to link himself to a diffrent cartridge.

He can only have one link. Attempting to force a link when he already has one causes extreme stress to his body. An extremely painful migraine, full-body paralysis for a variety of time and popped blood vessels are common symptoms of trying to.

Literally everything about the In-Game character on the cartridge Izuku is linked to is shared with IRL Izuku. Even the little things like time pausing if he opens the inventory. I will explain using Breath of the Wild.

[Should Izuku pick up a shield-like item, a weapon or bow he can use it like he would in-game regardless of IRL physics, as he is using BOTW physics. If he gets hit, he ragdolls and is invulnerable until he gets up. The elements effect Izuku exactly like how they would effect the protagonist in-game, Link. If Izuku uses a Bow in the air, time slows and Izuku can aim until his stamina circle is empty. If Izuku narrowly dodges, time slows as Izuku gets hits in. If Izuku eats, time pauses and his health heals etc etc.]

[If Izuku were to try and use abilities or actions that you would use a button on the controller for or is involentary, if it cannot be done simply with only the human body (Like walking, jumping talking etc etc) He must call out or think of the names of the items used to preform it. [So, using BOTW he would say or think "Shekia Slate" or "Paraglider" you get it?]

You also get timers on effects you can't get in the game. [Using BOTW, Stain or Shinsho's quirks don't have any statuses similar enough to them, so they'd get a simple, bland timer ticking down to when Izuku will be released. For cases like Shinsho though where HE releases you and only when he says so it'll be an Infinity symbol until you're free.]

Downsides:

The progress on the character and Izuku is linked. If the character is missing an ability you know of and you try to use it you can't. [So, using BOTW as an example again you couldn't use Revali's Gale or Daruk's Protection unless you unlocked it in the game.]

If Izuku tries to store an object that orinitaed from real life in his inventory it's literally deleted from existence unless the game has an item similar to it in it. [BOTW example: If Izuku tried storing an Acorn it'd work because its an item in the game, but if he tried storing his notebook it'd be deleted]

Izuku's body's physical condition is separated from the character's. (So he still has to build muscle, unfortunately. But he can't get hurt unless the injury is similar to one he can get [and heal from] in-game)

If he gets OFA or a Quirk Awakening:

Super Strength [OFA only]

Universal Scanner (He can scan someone for their quirk and it's abilities at a look regardless of what cartridge he is linked to.) [OFA or QA]

Permanent Link (Even if it was atomized Izuku would keep his link and the cartridge would form anew in his palm.) [OFA or QA]

Link Cut (He can sever the link between himself and a cartridge) [OFA or QA]

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